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twbpp

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  1. Ive Been trying to add Restock Functionality to the TSM Plugin But i am getting alot of errors in VS. Could someone help me out. I have removed Mailbox Functionality Because it looks very bottish. using System; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Plugin; using wManager.Wow.Bot.Tasks; using wManager.Wow.Helpers; // Token: 0x02000002 RID: 2 public class Main : IPlugin { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 public void Initialize() { this._isLaunched = true; TSMAuction.Load(); this.WaitAfter = TSMAuction.CurrentSetting.WaitAfter; this.WaitBefore = TSMAuction.CurrentSetting.WaitBefore; this.AuctionerId = TSMAuction.CurrentSetting.AuctionerId; this.TabNumberAuctioning = TSMAuction.CurrentSetting.TabNumberAuctioning; this.PositionAuctioner = new Vector3(TSMAuction.CurrentSetting.PositionAuctionerX, TSMAuction.CurrentSetting.PositionAuctionerY, TSMAuction.CurrentSetting.PositionAuctionerZ, "None"); this.Loop = TSMAuction.CurrentSetting.Loop; this.DepositGuildBank = TSMAuction.CurrentSetting.DepositGuildBank; this.GuildBankId = TSMAuction.CurrentSetting.GuildBankId; this.GuildBankPosition = new Vector3(TSMAuction.CurrentSetting.GuildBankPositionX, TSMAuction.CurrentSetting.GuildBankPositionY, TSMAuction.CurrentSetting.GuildBankPositionZ, "None"); this.MaxPostCount = TSMAuction.CurrentSetting.MaxPostCount; this.SafeGoldCount = TSMAuction.CurrentSetting.SafeGoldCount; this.RestockItems = TSMAuction.CurrentSetting.TSMRestockItems; while (this._isLaunched) { Thread.Sleep(this.WaitBefore); this.InteractWithNPCAndCancell(); while (!this.CancelButtonVisible() && !this.DoneCanceling()) { Thread.Sleep(3000); } this.CancelAllItems(); this.SellItems(); Thread.Sleep(this.WaitAfter + 150); } } // Token: 0x06000002 RID: 2 RVA: 0x00002204 File Offset: 0x00000404 public void InteractWithNPCAndCancell() { while (!this.AuctionFrameVisible()) { Logging.WriteDebug("Trying to Interact with NPC"); GoToTask.ToPositionAndIntecractWithNpc(this.PositionAuctioner, this.AuctionerId, -1, false, null, false); Thread.Sleep(3000 + Usefuls.Latency); } Logging.WriteDebug("Starting Cancel Scan"); Lua.RunMacroText("/click AuctionFrameTab" + this.TabNumberAuctioning); Thread.Sleep(1000 + Usefuls.Latency); Lua.RunMacroText("/click TSMStartCancelScanButton"); } // Token: 0x06000003 RID: 3 RVA: 0x00002294 File Offset: 0x00000494 private bool CancelButtonVisible() { return Lua.LuaDoString<bool>("return TSMAuctioningCancelButton:IsEnabled()", ""); } // Token: 0x06000004 RID: 4 RVA: 0x000022C0 File Offset: 0x000004C0 private bool AuctionFrameVisible() { return Lua.LuaDoString<bool>("return AuctionFrame:IsVisible()", ""); } // Token: 0x06000006 RID: 6 RVA: 0x00002318 File Offset: 0x00000518 private bool PostButtonEnabled() { return Lua.LuaDoString<bool>("return TSMAuctioningPostButton:IsEnabled()", ""); } private const int V = 24; private const int V1 = 25; private const int V2 = 26; public object RestockItems { get; private set; } // Token: 0x06000007 RID: 7 RVA: 0x00002344 File Offset: 0x00000544 private void CancelAllItems() { for (int i = 0; i < this.MaxPostCount; i++) { bool flag = this.DoneCanceling(); if (flag) { Logging.WriteDebug("Done Canceling"); break; } bool flag2 = this.CancelButtonVisible(); if (flag2) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.ACTIONBUTTON1, 1000); } Logging.WriteDebug("Done Canceling" + this.DoneCanceling().ToString()); Thread.Sleep(2000 + Usefuls.Latency); } } // Token: 0x06000009 RID: 9 RVA: 0x00002440 File Offset: 0x00000640 private void SellItems() { Logging.WriteDebug("Let's sell items!"); GoToTask.ToPositionAndIntecractWithNpc(this.PositionAuctioner, this.AuctionerId, -1, false, null, false); Thread.Sleep(1000 + Usefuls.Latency); Lua.RunMacroText("/click AuctionFrameTab" + this.TabNumberAuctioning); Thread.Sleep(1000 + Usefuls.Latency); Lua.RunMacroText("/click TSMStartPostScanButton"); while (!this.PostButtonEnabled() && !this.DonePosting()) { Thread.Sleep(3000); } for (int i = 0; i < 100; i++) { bool flag = this.PostButtonEnabled(); if (flag) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.ACTIONBUTTON2, 1000); } else { bool flag2 = this.DonePosting(); if (flag2) { break; } } Thread.Sleep(2000 + Usefuls.Latency); } wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.ACTIONBUTTON3, 1000); bool depositGuildBank = this.DepositGuildBank; if (depositGuildBank) { Logging.WriteDebug("Let's deposit some Gold"); GoToTask.ToPositionAndIntecractWithGameObject(this.GuildBankPosition, this.GuildBankId, -1, false, null); Thread.Sleep(2000 + Usefuls.Latency); Lua.RunMacroText("/run DepositGuildBankMoney(GetMoney() - " + this.SafeGoldCount.ToString() + "0000)"); } bool flag3 = !this.Loop; if (flag3) { Logging.WriteDebug("End of my work"); Products.ProductStop(); } Lua.RunMacroText("/click AuctionFrameTab1"); Thread.Sleep(1000); Lua.RunMacroText("/click BrowseCloseButton"); Thread.Sleep(1000); } } //craft next button enabled private bool TSMCraftNextButtonEnabled() { return Lua.LuaDoString<bool>("return TSMCraftNextButton:IsEnabled()", ""); } //craft next button disabled private bool TSMCraftNextButtonDisabled() { return Lua.LuaDoString<bool>("return TSMCraftNextButton:IsDisabled()", ""); } //Restock Code Goes Here private void Restocking() { bool resstockItems = this.ResstockItems; if (resstockItems) { Logging.WriteDebug("Restocking Items"); Thread.Sleep(2000); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.ACTIONBUTTON4, 1000); Lua.RunMacroText("/click TSMGroups"); Thread.Sleep(2000); Lua.RunMacroText("/click TSMRestockGroups"); Thread.Sleep(2000); { { bool flag = this.TSMCraftNextButtonEnabled(); if (flag) } { Lua.RunMacroText("/click TSMCraftNextButton"); } else { bool flag2 = this.TSMCraftNextButtonDisabled(); if (flag2) { break; { } Thread.Sleep(2000); } } } } } //Restock Code Ends Here // Token: 0x0600000A RID: 10 RVA: 0x000025DC File Offset: 0x000007DC private bool DoneCanceling() { bool flag = Lua.LuaDoString<bool>("local f=TSMInfo.statusBar:GetText() return f == 'Done Canceling'", ""); bool result; if (flag) { result = true; } else { bool flag2 = Lua.LuaDoString<bool>("local f=TSMInfo.statusBar:GetText() return f == 'Abbrechen abgeschlossen'", ""); result = flag2; } return result; } // Token: 0x0600000B RID: 11 RVA: 0x00002620 File Offset: 0x00000820 private bool DonePosting() { bool flag = Lua.LuaDoString<bool>("local f=TSMInfo.statusBar:GetText() return f == 'Done Posting'", ""); bool result; if (flag) { result = true; } else { bool flag2 = Lua.LuaDoString<bool>("local f=TSMInfo.statusBar:GetText() return f == 'Erstellen abgeschlossen'", ""); result = flag2; } return result; } // Token: 0x0600000C RID: 12 RVA: 0x00002663 File Offset: 0x00000863 public void Dispose() { this._isLaunched = false; } // Token: 0x0600000D RID: 13 RVA: 0x0000266D File Offset: 0x0000086D public void Settings() { TSMAuction.Load(); TSMAuction.CurrentSetting.ToForm(); TSMAuction.CurrentSetting.Save(); } bool CraftNextButtonDisabled() { throw new NotImplementedException(); } bool CraftNextButtonDisabled() { throw new NotImplementedException(); } // Token: 0x04000001 RID: 1 private bool _isLaunched; // Token: 0x04000002 RID: 2 private bool DepositGuildBank; // Token: 0x04000003 RID: 3 private bool Loop; // Token: 0x04000004 RID: 4 private int AuctionerId; // Token: 0x04000006 RID: 6 private int GuildBankId; // Token: 0x04000007 RID: 7 private int WaitAfter; // Token: 0x04000008 RID: 8 private int WaitBefore; // Token: 0x04000009 RID: 9 private int MaxPostCount; //restockone private int MaxRestockCount; // Token: 0x0400000A RID: 10 private int SafeGoldCount; // Token: 0x0400000B RID: 11 private Vector3 PositionAuctioner; // Token: 0x0400000D RID: 13 private Vector3 GuildBankPosition; // Token: 0x0400000E RID: 14 private string TabNumberAuctioning; } private bool ResstockItems; private bool restockItems; ive also tried to make a true and false button to turn it on and off using System; using System.ComponentModel; using System.IO; using robotManager.Helpful; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; // Token: 0x02000003 RID: 3 public class TSMAuction : Settings { internal int MaxRestockCount; internal object TSMRestockItems; // Token: 0x0600000F RID: 15 RVA: 0x00002698 File Offset: 0x00000898 public TSMAuction() { this.AuctionerId = 17627; this.PositionAuctionerX = 9648.251; this.PositionAuctionerY = -7129.26; this.PositionAuctionerZ = 16.7754; this.Loop = false; this.DepositGuildBank = false; this.GuildBankId = 187390; this.GuildBankPositionX = 9525.154; this.GuildBankPositionY = -7223.089; this.GuildBankPositionZ = 17.4742; this.TabNumberAuctioning = "5"; this.WaitAfter = 5000; this.WaitBefore = 5000; this.MaxPostCount = 100; this.SafeGoldCount = 500; this.RestockItems = false; } // Token: 0x17000001 RID: 1 // (get) Token: 0x06000010 RID: 16 RVA: 0x000027AA File Offset: 0x000009AA // (set) Token: 0x06000011 RID: 17 RVA: 0x000027B1 File Offset: 0x000009B1 public static TSMAuction CurrentSetting { get; set; } // Token: 0x06000012 RID: 18 RVA: 0x000027BC File Offset: 0x000009BC public bool Save() { bool result; try { result = base.Save(Settings.AdviserFilePathAndName("TSMAuction", ObjectManager.Me.Name + "." + Usefuls.RealmName)); } catch (Exception arg) { Logging.WriteDebug("Dungeoner => Save(): " + arg); result = false; } return result; } // Token: 0x06000013 RID: 19 RVA: 0x00002820 File Offset: 0x00000A20 public static bool Load() { try { bool flag = File.Exists(Settings.AdviserFilePathAndName("TSMAuction", ObjectManager.Me.Name + "." + Usefuls.RealmName)); if (flag) { TSMAuction.CurrentSetting = Settings.Load<TSMAuction>(Settings.AdviserFilePathAndName("TSMAuction", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return true; } TSMAuction.CurrentSetting = new TSMAuction(); } catch (Exception arg) { Logging.WriteDebug("TSMAuction => Load(): " + arg); } return false; } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000014 RID: 20 RVA: 0x000028C8 File Offset: 0x00000AC8 // (set) Token: 0x06000015 RID: 21 RVA: 0x000028D0 File Offset: 0x00000AD0 [Category("General Configuration")] [DisplayName("AuctionerID")] [Description("")] public int AuctionerId { get; set; } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000016 RID: 22 RVA: 0x000028D9 File Offset: 0x00000AD9 // (set) Token: 0x06000017 RID: 23 RVA: 0x000028E1 File Offset: 0x00000AE1 [Category("General Configuration")] [DisplayName("Wait Time After(ms)")] [Description("")] public int WaitAfter { get; set; } // Token: 0x17000004 RID: 4 // (get) Token: 0x06000018 RID: 24 RVA: 0x000028EA File Offset: 0x00000AEA // (set) Token: 0x06000019 RID: 25 RVA: 0x000028F2 File Offset: 0x00000AF2 [Category("General Configuration")] [DisplayName("Wait Time Before(ms)")] [Description("")] public int WaitBefore { get; set; } // Token: 0x17000005 RID: 5 // (get) Token: 0x0600001A RID: 26 RVA: 0x000028FB File Offset: 0x00000AFB // (set) Token: 0x0600001B RID: 27 RVA: 0x00002903 File Offset: 0x00000B03 [Category("General Configuration")] [DisplayName("Auctioning Tab Number")] [Description("")] public string TabNumberAuctioning { get; set; } // Token: 0x17000006 RID: 6 // (get) Token: 0x0600001C RID: 28 RVA: 0x0000290C File Offset: 0x00000B0C // (set) Token: 0x0600001D RID: 29 RVA: 0x00002914 File Offset: 0x00000B14 [Category("General Configuration")] [DisplayName("Position Auctioner X")] [Description("")] public double PositionAuctionerX { get; set; } // Token: 0x17000007 RID: 7 // (get) Token: 0x0600001E RID: 30 RVA: 0x0000291D File Offset: 0x00000B1D // (set) Token: 0x0600001F RID: 31 RVA: 0x00002925 File Offset: 0x00000B25 [Category("General Configuration")] [DisplayName("Position Auctioner Y")] [Description("")] public double PositionAuctionerY { get; set; } // Token: 0x17000008 RID: 8 // (get) Token: 0x06000020 RID: 32 RVA: 0x0000292E File Offset: 0x00000B2E // (set) Token: 0x06000021 RID: 33 RVA: 0x00002936 File Offset: 0x00000B36 [Category("General Configuration")] [DisplayName("Position Auctioner Z")] [Description("")] public double PositionAuctionerZ { get; set; } // Token: 0x1700000D RID: 13 // (get) Token: 0x0600002A RID: 42 RVA: 0x00002983 File Offset: 0x00000B83 // (set) Token: 0x0600002B RID: 43 RVA: 0x0000298B File Offset: 0x00000B8B [Category("General Configuration")] [DisplayName("Loop")] [Description("")] public bool Loop { get; set; } // Token: 0x1700000E RID: 14 // (get) Token: 0x0600002C RID: 44 RVA: 0x00002994 File Offset: 0x00000B94 // (set) Token: 0x0600002D RID: 45 RVA: 0x0000299C File Offset: 0x00000B9C [Category("General Configuration")] [DisplayName("Max Post Count")] [Description("")] public int MaxPostCount { get; set; } // Token: 0x1700000F RID: 15 // (get) Token: 0x0600002E RID: 46 RVA: 0x000029A5 File Offset: 0x00000BA5 // (set) Token: 0x0600002F RID: 47 RVA: 0x000029AD File Offset: 0x00000BAD [Category("Guild Bank")] [DisplayName("Deposit Guild Bank")] [Description("")] public bool DepositGuildBank { get; set; } // Token: 0x17000010 RID: 16 // (get) Token: 0x06000030 RID: 48 RVA: 0x000029B6 File Offset: 0x00000BB6 // (set) Token: 0x06000031 RID: 49 RVA: 0x000029BE File Offset: 0x00000BBE [Category("Guild Bank")] [DisplayName("Quantity Gold after deposit")] [Description("")] public int SafeGoldCount { get; set; } // Token: 0x17000011 RID: 17 // (get) Token: 0x06000032 RID: 50 RVA: 0x000029C7 File Offset: 0x00000BC7 // (set) Token: 0x06000033 RID: 51 RVA: 0x000029CF File Offset: 0x00000BCF [Category("Guild Bank")] [DisplayName("Guild Bank ID")] [Description("")] public int GuildBankId { get; set; } // Token: 0x17000012 RID: 18 // (get) Token: 0x06000034 RID: 52 RVA: 0x000029D8 File Offset: 0x00000BD8 // (set) Token: 0x06000035 RID: 53 RVA: 0x000029E0 File Offset: 0x00000BE0 [Category("Guild Bank")] [DisplayName("Guild Bank Position X")] [Description("")] public double GuildBankPositionX { get; set; } // Token: 0x17000013 RID: 19 // (get) Token: 0x06000036 RID: 54 RVA: 0x000029E9 File Offset: 0x00000BE9 // (set) Token: 0x06000037 RID: 55 RVA: 0x000029F1 File Offset: 0x00000BF1 [Category("Guild Bank")] [DisplayName("Guild Bank Position Y")] [Description("")] public double GuildBankPositionY { get; set; } // Token: 0x17000014 RID: 20 // (get) Token: 0x06000038 RID: 56 RVA: 0x000029FA File Offset: 0x00000BFA // (set) Token: 0x06000039 RID: 57 RVA: 0x00002A02 File Offset: 0x00000C02 [Category("Guild Bank")] [DisplayName("Guild Bank Position Z")] [Description("")] public double GuildBankPositionZ { get; set; } //restock items settings [Category("General Configuration")] [DisplayName("Restock")] [Description("")] public bool RestockItems { get; set; } }
  2. is there a script or plugin that i might have missed to help with the issue i am having? :)
  3. Hello, is it at all possible to send mail to more than one Recipient ? on warmane the mailbox gets full on your other toon that you wish to send mats to, and the one farming wont send mail, but attempt to continuously. is there a way, please help.
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