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TricksterJoe

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Posts posted by TricksterJoe

  1. 2 minutes ago, camelot10 said:
    
    #if VISUAL_STUDIO
    using robotManager.Helpful;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using wManager.Wow.Bot.Tasks;
    using wManager.Wow.Class;
    using wManager.Wow.Helpers;
    using wManager.Wow.ObjectManager;
    using wManager.Wow.Enums;
    #endif
    
    public class TheWillOfTheLichKing : QuestClass
    {
    	Vector3 _npcPos = new Vector3(2348.741, -5694.941, 384.0876, "None");
    
    	public TheWillOfTheLichKing()
    	{
    		Name = "The Will Of The Lich King";
    		QuestId.Add(12714);
    		Step.AddRange(new[] { 0, 0, 0, 0, 0 });
    	}
    	public override bool IsComplete()
    	{
    		return ObjectManager.Me.Position.DistanceZ(_npcPos) > 30;
    	}
    	public override bool Pulse()
    	{
    		if (GoToTask.ToPositionAndIntecractWithNpc(_npcPos, 29488))
    			Thread.Sleep(10 * 1000);
    		return true;
    	}
    }

     

    How would implementing this in the XML go ? what about quest where u need to kill multiple mobs, or collect certain game objects? or doing both? sorry for all this questions, it's my first day actually working with WRobot and i am a bit lost :)

  2. So i have this piece of code

            public sealed class DemonsAmongUs : QuestGrinderClass
            {
                public DemonsAmongUs() 
                {
                    Name = "Demons Among Us";
    
                    QuestId.AddRange(new[] { 40593 });
                    if ((!Quest.HasQuest(40593) && Quest.GetQuestCompleted(40593)))
                    {
                        Logging.Write(string.Format("Quest Completed [{0}]", 40593));
                        return;
                    }
                    else if (!Quest.HasQuest(40593) && !Quest.GetQuestCompleted(40593))
                    {
                        PickUp();
                        QuestInfo();
                        return;
                    }
                    else if (Quest.HasQuest(40593))
                    {
                        QuestInfo();
                    }
                    return;
                }
    
                public void QuestInfo()
                {
                    Step.AddRange(new[] { 1, 1, 5, 1 });
                    wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-8369.698f, 240.3663f, 155.3077f), 100675, 1);
                    wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(-8318.188, 290.8993, 156.8326), 246706);
                    wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(-8379.064, 322.0625, 147.0138), 246707);
                    Logging.Write(string.Format("Demons Among us - Collected portals"));
    
                    HotSpots.Add(new Vector3(-8371.924f, 268.3316f, 155.3485f));
                    HotSpots.Add(new Vector3(-8306.045f, 294.0955f, 156.8326f));
                    HotSpots.Add(new Vector3(-8324.408f, 242.0122f, 155.3472f));
                    HotSpots.Add(new Vector3(-8346.664f, 306.8766f, 155.3472f));
                    HotSpots.Add(new Vector3(-8380.933f, 321.979f, 147.1347f));
                    EntryTarget.Add(100993);
                }
            }

    100993 - The mob ID

    It does everything fine, it collects both items (246706, 246707)

    i add hotspots and entry target, but it still won't attack anything.

     

    Why?

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