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Smarter

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  1. Sad
    Smarter reacted to sb360 in Not recognize Quest.GetQuestCompleted()   
    Pretty sure the bot checks if the character has completed it with
    IsQuestFlaggedCompleted(questid)  
  2. Like
    Smarter reacted to Matenia in Not recognize Quest.GetQuestCompleted()   
    QUEST_COMPLETE fires not when you complete the quest, rather when you're about to complete it anyway.
    The following QUEST_LOG_UPDATE event is when the quest will actually be gone from your log.
    So all you have to do is temporarily store all quests at QUEST_COMPLETE, then diff them with all quests in your log at QUEST_LOG_UPDATE and you're good.

    For figuring out which quests to turn in at an NPC, you'll have to check 
    QuestFrameCompleteQuestButton:IsEnabled()
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