Andreavnn
-
Posts
30 -
Joined
-
Last visited
Content Type
Forums
Articles
Bug Tracker
Downloads
Store
Posts posted by Andreavnn
-
-
Is this how I would combine these two codes together? Or is that something that can't be done this way?
static Main() { wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { if (unit.IsValid && ObjectManager.Target.IsTargetingMyPet && ObjectManager.Target.GetDistance <= 12) { wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey, 2000); } { robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += delegate (Engine engine, State state, CancelEventArgs cancelable) { if (!string.IsNullOrWhiteSpace(state.DisplayName) && state.DisplayName == "Regeneration" && ObjectManager.Pet.IsValid && ObjectManager.Pet.IsAlive && ObjectManager.Pet.HaveBuff("Feed Pet Effect") && !state.NeedToRun) { while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore && ObjectManager.Pet.IsValid && ObjectManager.Pet.IsAlive && ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Thread.Sleep(800); } }; }
-
Having a new issue with wrobot, where the avatar is attempting to skin defeated mobs. But the mob wasn't looted by the another player. It keep trying over and over again. Sometimes getting stuck in an endless loop. Is there a setting to prevent this or is there something I am missing?>
Log files upload..
EDIT* Realize it might be a plugin I am using with my flightclass and wrobot.
-
Is there an "Additional C# Code" the will make the bot wait if your pet has the effect "Feed Pet Effect?" I have the bot feeding my pet finally, but it won't wait until for the buff's duration. I am using an addon to feed the Pet automatically.
-
On 12/26/2017 at 7:45 PM, BetterSister said:
requires custom plugin
Is there one around for vanilla or is that something I will need to request or purchase.
EDIT* Still searching for this if anyone has a link, etc.
-
1 hour ago, wlhr said:
there sure is. :)
Maybe enlighten me? I am not seeing how to do that.
-
Is there a way to make the bot go to a bank and drop off items? Instead of mailing them to an alt?
-
I am having trouble getting this two abilities to work together. They share the same CD. I have them with the condition to check if the opposite is usable before they are activated. However, the bot will still attempt to use one or the other while they are on CD. I am also having an issue with Aimed Shot, it is a cast spell, but doesn't have a cast bar so they bot isn't waiting until it is complete before attempting to use another ability. Advice?
EDIT* Seem to have them working slightly by off setting their CD times in the Flightclass manager. Still looking for additional advice to make them work together better. So the bot doesn't attempt to use them at the same time.
-
Having an issue where if a mob doesn't drop loot the bot won't attempt to skin it. Doesn't even walk over to the body. Advice?
EDIT* Complete reinstall of wrobot and wow worked. Thank you
-
Are you running any other plugins? Mine is up to date and working normally.
-
How do you program wrobot flightclass to use a custom macro you made in-game? I can't seem to figure it out.
-
2 hours ago, Droidz said:
I saw that and commented on it. The code they posted how to the insert it into a spell? I named the spell "Feed Pet" and the condition lua code and post the code?
*EDIT* @Droidz can I send you my flightclass to take a look at it?
-
I searched the forums and found a few topics about it, but I can not for the life of me get any of them to work. Can someone help me? I need a plugin, lua code, etc something that will feed a pet when it's happiness is below green and wait Xx amount of time before attacking again so the effects can work.
-
I also didn't know that. But after about two days I got it figured out for myself. I even made a functioning Hunter flgihtclass. Which is pretty hard to do in vanilla. It is worth it, but you have to invest your time into it or money. ;)
-
The bot settings thinks that ammo bags count as empty space and won't return to town or stop farming, etc because it thinks it has open bag slots. Plz advise.
-
Is there a way to setup the both so it won't try to sell items if it doesn't have enough money? Mine gets stuck right now trying to sell without enough money.
EDIT* A way for the bot to know its bags are full and will not return the the mail box until it has sold everything or made more room. It would also wait until something sold and go get its money to post more auctions, etc.
EDIT** Maybe a way for set up thresholds so the once the both has made X amount of money it will change the Buy item only have this much money to a new number. If the bot was setup with a 1g threshold once it has made X amount of money that threshold would change to 5g and so fourth. So you can build up a bank, etc.
I am running into the problem the bot spends all its money down to 1g and when it post it can't post everything because it doesn't have enough money, etc.
EDIT*** Having issues with the bot not being able to post some items. It says it cannot select the item. Not sure the actual verbiage. Until the item I manually moves from one slot to another or the bot is completely closed out and starred over. Ideas? I don't run want add-ons with the bot.
EDIT**** Said fuck it
-
I will probably get it then. Looks great. ty
-
On 12/10/2017 at 11:54 AM, Ordush said:
Your in-game macro is not using UseItemByName, it's taking what you have in container slot 0,1. This means it will only try to feed your pet with whatever is in that slot.
You can do the same with your bot with the following Code:
if GetPetHappiness() < 3 then CastSpellByName("Feed Pet") PickupContainerItem(0,1) end
This will make the bot feed the pet with whatever you have in slot 0,1 in your bags (like your macro) if the pet is not happy. :)
Edit: For the first code snippet to work, you could make a foreach loop and check every slot in your bag for itemname. :)Where you put this at? As a spell with a lua code or what?
-
Does it work in vanilla?
-
Looking for a plugin, etc to check at regular intervals if the hunter has ammo if not will Hearthstone and log out. Seems go to town is still working some bugs out. Want this to ensure my bot won't just run around botting/grinding without ammo.
-
Change you latency to 800 - 1000 should work.
-
Looking for a plugin, etc that will auto stop the bot and log off/shut PC after the bot has earn X amount of experience. Would be used to get X experience point to finish out level then log out instead of guessing the time frame you would need to get the experience.
EDIT* NVM I am an idiot
-
15 minutes ago, Matenia said:
Little late here. I will check this out in the AM thank you.
EDIT* Figured it out quick actually worked great thank you!
-
54 minutes ago, eeny said:
here is something pretty basic, modify it as you see fit.
This go into the plugins folder? I tested it there, doesn't seem to function correctly. Not noticing a change.
EDIT* Got it thank you
-
Looking for some help with creating a code snippet or pluigin, etc. That will pause a classflight, won't attempt to use abilities, then will check target distance. If the distance to the target is less than X it will move back by X than resume the flightclass rotation.
*Yes this is for a hunter flightclass
*I have everything working for a vanilla hunter flightclass, but the deadzone issues where it gets stuck between melee and range.
Conditional Additional C# code
in WRobot for Wow Vanilla - Help and support
Posted
So like this? I think I am understanding this a bit more know. I only know very little about #C from grade school like 12 years ago
static Main() { wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var me = wManager.Wow.ObjectManager.ObjectManager.Me; if (wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && unit.IsValid && !me.IsCast && unit.IsGoodInteractDistance) // put here your conditions to running backwards { var p = robotManager.Helpful.Math.GetPosition2DOfAngleAndDistance(me.Position, robotManager.Helpful.Math.GetAngle(unit.Position, me.Position), wManager.Wow.Helpers.CustomClass.GetRange - unit.GetDistance - 12); var z = wManager.Wow.Helpers.PathFinder.GetZPosition(p); if (z != 0) { p.Z = z; wManager.Wow.Bot.Tasks.GoToTask.ToPosition(p, 3.5f, true, context => (wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)); } } }; }; robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += delegate (Engine engine, State state, CancelEventArgs cancelable) { if (!string.IsNullOrWhiteSpace(state.DisplayName) && state.DisplayName == "Regeneration" && ObjectManager.Pet.IsValid && ObjectManager.Pet.IsAlive && ObjectManager.Pet.HaveBuff("Feed Pet Effect") && !state.NeedToRun) { while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore && ObjectManager.Pet.IsValid && ObjectManager.Pet.IsAlive && ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Thread.Sleep(800); } } }; }