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ohlolol

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  1. Thanks
    ohlolol reacted to netquick in [Request] Resto Druid as Party Healer   
    Took a look in your file.
    There were few errors:
    - Can't use !ObjectManager.Me.ManaPercentage < 10 since you can't use negative "me"  and correct writing is ObjectManager.Me.ManaPercentage >= 10
    - Same problem as with my first file: for using self heal you have to target yourself first
    - Some InCombatFlagOnly checks made some problems too.
    - Guess you could remove Buffsection since care() and grpHeal() covers all already i think
    - It's still spamming travel form (was indoor while testing, so did nothing) - you have to take a look in that I guess. 
     
    And I did the following:
    if (!ObjectManager.Me.IsDeadMe) { care(); Buff(); //doing heals in group if (Party.IsInGroup()) { if (ObjectManager.Me.ManaPercentage > 20) { GrpHeal(); } if (Fight.InFight && ObjectManager.Me.Target > 0) { // new: grp Heals if (ObjectManager.Me.ManaPercentage > 5) { GrpHeal(); } } //care(); } if (!Party.IsInGroup()) { CombatRotation(); } // new: grp Heals } That way it acts as heal if in group and fights as normal when solo.
    My reply is attached. Have a good night (or day whetever you are) :-)
    netquick
     
    [Vanilla]Druid_PartyHealer_noFight-1.cs
  2. Thanks
    ohlolol reacted to netquick in [Request] Resto Druid as Party Healer   
    Oh my bad, forgot to remove that condition from settings as I copied from a larger project that I'm on.
    @eeny: I'm writing a fightclass that switches between different classes and roles without changing fc and will upload this if finished. Just sticked some snippets from that for the RestoDruid-Class.
    Now after removing unused condition I tried it by creating a 60 Druid quickly. Seems to work after some further tweaking. Only one issue I couldn't solve so far: As soon as in combat the healer stops to move and doesn't follow anymore. If the target is out of range he just does nothing anymore.
    Here's v3:
    [Vanilla]Resto_Druid_v3.cs

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