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coquitico1983

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Posts posted by coquitico1983

  1.  

    Greetings, I request the help of the community to try to guide me on a change that I want to make

    My pj arrives at the seller, sells but he has some resetas in the bags that have no monetary value so they stay in the
     bags and accumulate and space is wasted, is there a way to erase those worthless items?
    
    At the moment I am doing it with a macro, the plan is to be able to use that macro in C # code
    Quote

    /run for bag = 0, 4 do for slot = 1, GetContainerNumSlots(bag) do local name = GetContainerItemLink(bag,slot) if name and string.find(name,"ff1eff00") then PickupContainerItem(bag,slot) DeleteCursorItem() end end end

    Modify a code that restarts the instances

     

     

    Quote

     

    using System.Diagnostics;
    using System.ComponentModel;
    using System;
    using System.Threading;
    using System.Windows.Forms;
    using robotManager.Helpful;
    using robotManager.Products;
    using wManager.Plugin;
    using wManager.Wow.Helpers;

    public class Main : IPlugin
    {
        private bool _isLaunched;
        private int _lastContinentId;

        public void Initialize()
        {
            _isLaunched = true;
            _lastContinentId = Usefuls.ContinentId;
            Logging.Write("[ResetInstances] Started.");

            while (_isLaunched && Products.IsStarted)
            {
                try
                {
                    if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
                    {
                        if (_lastContinentId != Usefuls.ContinentId)
                        {
                            Logging.Write("[ResetInstances] Contienent changed, reset instances.");
                            string instanceType = wManager.Wow.Helpers.Lua.LuaDoString<string>("local inInstance, instanceType = IsInInstance(); return instanceType;");

                            if (instanceType == "party")
                            {
                                Thread.Sleep(1000);
                                SendKeys.SendWait("(3)"); // esto simula que se preciono la tecla 3 y hay tengo una macro
                                Process.Start("C:\\Enviar Alt C\\Enviar Alt y C.exe");
                                SendKeys.SendWait("%(c)");
                                //System.Windows.MessageBox.Show("Estoy en masmorra ");
                            }
                            else
                            {
                                Lua.LuaDoString("ResetInstances();");
                                Lua.LuaDoString("SetDungeonDifficulty(1/2);");
                                //System.Windows.MessageBox.Show("No salio ni verga ");
                            }

                            _lastContinentId = Usefuls.ContinentId;
                        }
                    }
                }
                catch (Exception e)
                {
                    Logging.WriteError("[ResetInstances]: " + e);
                }
                Thread.Sleep(50);
            }
        }

        public void Dispose()
        {
            _isLaunched = false;
            Logging.Write("[ResetInstances] Stoped.");
        }

        public void Settings()
        {
            MessageBox.Show("No settings");
        }
    }

     

    I have a druid rotation to enter the instance in inviisible feline mode I enter Gundrak until I reach some of there when it touches
     water it transforms into a seal and it is where in combat it kills the fish and farms them since they drop a lot of armor, when ends
     it leaves the instance and goes to sell, that's why I want to add the macro to the C # code so as not to have to modify so many things,
     I'm trying to make the configuration that C # code

    Image

    Wow_MdVQKvMt70.png

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