Jump to content

Muteki

Members
  • Posts

    38
  • Joined

  • Last visited

Posts posted by Muteki

  1. 23 hours ago, mich125 said:

    m8 you forgot ;

    put it in like that

    this does not work I have tried it like that many times. I do not believe this is how the code is intended to be used as this conditional type formatting needs something to prompt it something for it to pulse to goto the step to look at that string or code.

    I believe its suppose to be used as, (keeping in mind the bot looks at steps in the first instance to do what tasks  you define in the other tools) to string each of these tasks together

    bot reads first instruction [0] (pickup 38052) so it will than perform this task as you have set it out npc ID (xxxxx) at location xxx,xxx,xxx >

    this instruction is complete so it performs next instruction,

    [1] pulse quest id 38052 (now the quest editor tool itself i think steps thru as follows,

    !! "can condition"  first part of the code is written for you some thing like can quest be complete; (you write your code here) example, is item id 12345 in inventory) if the result was false it would skip this quest if it was true it would continue down to the next step. if you left this blank it would skip it and goto the next step

    start 38052 (isinquestlog);

    Objective type (killtarget);

    perform objective (objective 1 target (8), location for target, target ID attack, objective 1 8/8, objective complete >

    objective 2 0/0 <objective 2 complete >

    objective 3 0/0  <objective 3 complete >

    objective 4 0/0  <objective 4 complete >

    objective 5 0/0  <objective 5 complete >

    objective 6 0/0  <objective 6 complete >

    objective 7 0/0  <objective 7 complete >

    objective 8 0/0  <objective 8 complete >

    objective 9 0/0  <objective 9 complete >

    objective 10 0/0  <objective 10 complete >

    "Is complete condition" (objectives are complete quest is complete (again this code is done for you)); (now do this what code u type in the box) for example,

    use item id 123456 (the item required 10 mobs to be killed in order to charge for arguments sake now that quest is complete and item is charged use the item.

     

    "is complete condition" basically what I'm trying to say I beleive this is a final step once the quest is complete so in no way can I type a code here to complete the quest because for my particular problem its not seeing the objective 1 as complete

    and before anyone states use the one before the quest if this is how the codes structured I need the bot to perform the kills set out by the quest editor so the step before no code would be capable of doing this either.

    realistically i need another option under "4- Optional Settings

    this would fit in after "can condition" if this returned true than,

    check condition (true/false)        run script repeat every xxxxx ms                script to run              ; (than) blank would be goto next step 

    True                                 30000ms                                   isquestcomplete38052;

    This would allow you to run a code every 30 seconds in this example to check if the quest was complete in the log. 

     

    At this stage I have tried most I can think of but I have killed 30+ mobs and they havent got a generic item they drop that I could simply get the bot to track ie junk cloth scraps or something they only seem to drop gold.

     

  2. 42 minutes ago, mich125 said:

    Hey bro, i am not sure if it will help you, but have you tried with both of those settings like that at the same time?

    Objective Count 1                             8
    Auto Detect Objective Count 1         True

    I have tried this method with both active same result I have also tried with only auto detect also the same result.

    36 minutes ago, mich125 said:

    If this above doesnt work, try to put in optional settings "is complete" condition:

     

    You can use:

    return Quest.GetLogQuestIsComplete(questnumber);

     

    or if you need particular objective check:
    return Quest.IsObjectiveComplete(objectivenumber, questnumber);

     

    So for your example you should probably put in:

    return Quest.GetLogQuestIsComplete(38052);

    I put this return Quest.GetLogQuestIsComplete(38052) in my original statement.

    This I am assuming you have found from a previous suggestion I have also tried this however results in a fault code,


    Compilator error as follows;

    now this leads me to beleive the scripts is wrong 

    return Quest.GetLogQuestIsComplete(38052) should perhaps be something more like return questiscomplete(38052);questiscomplete(38052) because if i leave the second segment it will move onto the next step which i will keep it doing a viscous loop because it doesn't think its completed objective 1.

    or possibly

    return questiscomplete(38052);pulse[5]

     

     

     

    compilator error.png

  3. Bump, Any assistance with "is complete condition" optional setting under quester possibly how to write strings and what they can do and what would trigger them,

    or is it "is complete condition" : quest objectives complete now run the string >>

    example bot completes objective one quest is now complete, >> Now an optional setting "is complete condition" [perform whats directed in the following box.]

    what is this "is complete condition" used for and what triggers this can I use it to look at a quest ID and return complete status or is this only looked at after a the quest id is completed.

    If possible to make the robot more capable on anomaly quests that are hard to program that do not seem to want to register completion could we have another programming box within,

    4,  optional settings

    <special condition (true/false(enable disable)>              <drop down options for this setting> (repeat pulse / pulse once / pulse until true / pulse script until false)/          <1000ms frequency in ms>       <script>

    Something like that added would be able to be used to work around probably every abnormal problem we would come across like the one im having where even tho the quest is being completed its not recognising it and pulsing to the next step

    if I had that function i would be able to do

    <true(enabled)> <pulse script until returns true> <10000ms> <is.quest38052.complete.true>

                                                                                                     < condition . criteria . status . result >

    simply put I'm trying to find something I can independently pulse at a set interval when its not doing what it needs to do as intended I know adding steps adds processing that the wrobot has to do and slows it down but only if its enabled, and it would only be enabled if there's not another available solution.

    Can condition

    comment

    is complete condition

     

  4. I have decided to make a profile for Stormheim to do all zone quests the intention was after completing this successfully that I would do the remaining 4 zones
    "Val'sharah, Azsuna, Highmountain, and surumar"
    Its getting stuck on what I have set it picks up 4 quests from 3 npc no worries
    Boarded 38052
    Objectives 8   to kill 8 forsaken I have used target id to put their id in I have tried this with 4 id's (as multiple mobs count towards the end goal) and with only one id it completes the quest count to 8 but keeps killing mobs and does not pulse to my next mission any ideas?
    Is it that the quest is after forsaken slain and multiple id's add to the progress of forsaken slain but its not actually looking for example 90899 id to be slain 8 times?

    The first 8 steps
    pickup quest boarded 38052 from npc sky admiral (90749) 

    pickup quest supplies from the skies 38036 from Mishka (90783)

    pickup quest see ya later, oscillator 38558 from tinkmaster overspark (90866)

    pickup quest assault and battery 38053 from tinkmaster overspark (90866)

    pulse quest boarded 38052 - this is how far it gets and it just keeps killing mobs with a vengeance and no end in sight even after killing 8 

    I have set for this one objective type kill and loot
    objective count 1               8

    objective count 2               0

    everyone after is also 0 as theres one objective and its to kill 8 forsaken,

    theres 4 ids which count towards the completion i have tried with all 4 id's i have also tried doing this with only one id

    i have tried putting in optional settings is complete condition return Quest.GetLogQuestIsComplete(38052) but this does not help it creates a error window some basic command help or some solution to this would be greatly appreciated.

    do i maybe need to learn c#code in order to complete ones like this??

    I have also tried only auto detect

    Stormheim Soul.xml

  5. Okay so I have been working on this junk box farming profile I have everything from a path to successfully running the path and using burst of speed and stealthing / vanish when required I cannot and ive tried hostile target near get him to pickpocket any hostiles within radius 10yards (glyphed)

  6. I upgraded to windows 10 today fresh install wiped everything and started from scratch,

    Wrobot is not working now reinstalled it still not working keeps asking for me to connect to 32 bit wow which it is.

    So I forced it to launch in 32 bit mode and tried again still doesn't work,

    So I uninstalled it reinstalled it still no luck, Uninstalled it restarted my pc reinstalled it restarted my pc and tried again and confirmed definitely in 32 bit mode still not working.

    I dont know what to do now, I can upload logs and maybe this will help you find out whats causing this?

  7. it seems after more playing around its much like it is at work with the robots x,y,z so i use developement tools to find my location than i search the program for a location very close to the figures the tool gave me and i delete the lil so...bee =) now that i figured that out i will endeavor to rectify such points on profiles watch < this guy as i will be adding profiles you can run and not watch. =)

  8. Ok im using a profile created on here i wont say which one as its not required.
    What i need to know, im trying to add additional pathing using the profile editior function to fix pathing issues how though can i remove some of their pathing issues because the ones i need to remove are actually paths through walls it just sits there flying into the wall for ages.

     

    What i have tried in the profile editor remove path closest to character never removes the one i want no matter how many times i spam it.

    I have tried using developement tools to locate the position and than look in the profile they created for a path close to that but again it eludes me some help would be nice thanks i have a few profiles I want to rectify so you can run them without ever getting blocked and when such time eventuates i will upload them all for the community.

     

  9. this is also an issue im finding I have tried setting up a spell

    spell name swift flight form so the bot will do /cast swift flight form

    condition  me in combat "true"

    condition me mounted "true"

    condition me in combat "true"

     this still didnt work so i tried condition my health percent "smaller 99%" also didnt change anything im all outta thoughts.

  10. Also I would like to add I actively played wow prior to this and wasted so much time farming when i could have done this. I will be buying it when I figure out how to make it better suit my needs, as I will be trying other botting programs to try and get ideas and methods to possibly aid my implementation of a couple ideas.

  11. Okay so i downloaded this awesome it works quite well after u play with it a bit.

     

    I have however a problem when playing (botting) balance druid who is a herb and miner.

     

    When I mine naturally it cancels flight form unavoidable, however when i herb it also cancels flight form regardless the only occasion that it doesn't is when there is another node nearby. This is only a big deal cause this could lead to a player following you and asking themselves why are they cancelling flight form??

     

    What im trying to do "gather herb" gather herb successful do not cancel flight form continue on something to that effect also, when struck cancel mount and attack back don't sit there and die.. this isn't frequent this one but it does happen on a occasions, possibly a script to dismount when below 92% hp or something like that if i wrote a spell to dismount, condition when in combat is true condition > hp present smaller 92% >  spell cast swift flight form? would that solve it?

     

    I have tweaked Ohrens balance druid and as such improved dps by approximately 35% but the big change is survivabillity  you will now heal with rejuvenation when below 75% u will now cast natures swiftness when below 60% cast healing touch below 50% cast bark-skin below 42% and cast healing touch when below 18% when i have finished tweaking it i will upload it. This will take some time as i watch it while it performs the farming to see where i can improve it.

     

    I also have an idea to change the way you plot this is how i set some safety scanners up at work which prevent robots or automatic vehicles from colliding with other moving objects people or obstructions. zone 1 and zone 2 plotters zone 1 is your range to travel (deviation) for the mining path indicated by pings on a map if you want to alter your path simply drag this ping to a new location all the others will remain where they are and the path will be elongated to connect the pings. zone 2 a secondary threshold where you can set zone that even if a node is detected inside you will ignore this this would be for elites or multiple mobs. when i have made this i will also add some method of installation pack so you can try it out.

     

    the final thing I would like to work out target counting enemy targets targetting me count equals 2 or less attack 1 by 1, count equals 3-4 apply dot to each target and begin rotation of spells based on set up priority order and count equals 5 or more use aoe spell "named" at location target.

     

     

     

     

     

×
×
  • Create New...