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About KateLibby

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    Ethical Hacking, Penetration Testing, Programming, Networking, Scripting, Botting

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  1. Bot is excellent if you write code/profiles to make it excellent, out of the box its not much more than an extensive API with pathfinding. Some of the private/payed pvp profiles I have seen are very realistic and fully afk. You get full C# code execution in the context of wow and wRobot so it can do pretty much anything you can think of.
  2. You can take a look here https://github.com/KateLibby31337/KatesLuaLauncher for a plugin that launches lua scripts. Just put wRobot in wRotation mode with everything turned off or something like that. Any protected Lua code ran in the context of wrobots LuaDoString works like your using an unlocker.
  3. Thanks that could work too. I was actually surprised to find GameTooltip:SetHyperlink() works with unit:<guid> in 3.3.5a so no mouseover or target is required!! 😄 And then converted the ulong to hex using .ToString("X").
  4. Version 2.2


    This is a utility plugin that adds nearby Profession Trainers, Arrow/Bullet Vendor, Repair Vendor, Mailbox, Class Trainers, Food Vendor, Trade Supply Vendor, and Reagents Vendor! to the NPCDB as current profile NPC or saved NPC with the correct "Npc.Type" and "Npc.NpcVendorItemClass". The benefit of this is that the wRobot train state, and item/bullet/reagent buying state can be used more dynamic/automatically without needing to setup other things first. Additionally plugins/code that want to search the NpcDB for Trainers or other NpcTypes/VendorItemClasses can do so using code like this:
  5. Hello, I am trying to find a reliable way to read the text under an Npc's name or some method to determine the type of an npc. Like <Tabard Vendor>, etc. I tried a few things and combed through both the wow api and wrobot api but could not find anything that grabs this data. I have a feeling I would need to use memory and find the offset for a unit object or something like that but need to study more to get that working. Right now I have this which works if I have the unit as a target: local tooltip = _G["TooltipScanner"] or CreateFrame("GameTooltip", "TooltipScanner", nil, "Gam
  6. Sorry about that I accidently left the hardcoded value in. This was supposed to just be a proof of concept. If you still looking for this basic functionality I fixed it in this version to work where ever you put wrobot. https://github.com/KateLibby31337/PlayerDetector/raw/master/Binary/PlayerDetector.dll
  7. Version 2.0


    Basic Player Detector to play an alert file if someone was found nearby. I may update this further. Tested on 3.3.5a but it should work on everything i think. How to Install: Put the plugin in your plugins folder. Configure and/or Enable the Plugin. Purpose: It will print out player-names if any are in render distance, if they stay in render distance longer than configurable seconds, you hear an alert. Note: The alert will be played every configurable ms until all players are out of render distance. Alert is configured in a way where you can have w
  8. No worries your more then welcome to use it. I wouldn't have made it public if not. I like to give back 🙂
  9. I dont know if you are still trying to do this. But I got the sample code turned into a working plugin after fiddling with it for a while.
  10. Hello, I have been struggling to create a list of all nearby players for the last few days and figured its time to ask for some help. I just don't see what I am doing wrong, it works other type "unit", the debug tools outputs all players of type "Player" but I am trying to make a plugin and my list is always just completely null/empty no matter what I try for "Player", however I am having no problems with other types like "Unit". I wrote a sample plugin to demonstrate the issue (Attached to post) here is the parts that matter. // Broken var playersList = new List<WoWUnit&
  11. I see you set "Add to settings" on every spell, just to make sure, did you also set some ranged spells to true, by clicking the gear icon next to the fight class selection? Baring that, you also have the combat range at 5 which would be the max distance the bot perfers to stay at, make it like 25 or so and it will stay atleast 25y while stuff runs up to it. Also the "Cast spell on" field on each spell is set to "none" it should be set to target for hostile spells. In general the more conditions you add (with proper logic of course), and default fields you fill out (like target typ
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