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booty bay path finder fath bug

  • Product: WRobot General
  • Type: Bug
  • Status: Unconfirmed

The following type of problem, the bot cannot find a route to the pier in the booty bay, when the bot is outside the bay area, it ignores the tunnel that leads to the bay and chooses a bypass route through the water and then jumps under the pier in the water, although the point is higher:
[D] 19:42:00 - [Quester] RunCode[2]: //spot test
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-14290.09, 540.8121, 8.756604, "None"));
[N] 19:42:00 - [Path-Finding] FindPath from -14248,63 ; 327,3172 ; 24,39926 ; "None" to -14290,09 ; 540,8121 ; 8,756604 ; "None" (Azeroth)
[N] 19:42:01 - [Path-Finding] Path Count: 16 (435,0354y, 400ms) (resultPartial=True, resultSuccess=True (more info with server log option))
I am attaching a test profile of the quester that I used

wrong path booty.png

bootybaytest.xml

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Hello, On which version of the game are you experiencing this issue?

Pudge

WRobot user

wotlk 3.3.5a
It is noteworthy that if the point is a little closer to the tunnel, literally 30-40 yards +- then the route is built correctly

Would blacklisting the area I roughly circled fix the problem?

chrome_JmtewGRAxE.png

Pudge

WRobot user

didn't help
 [Path-Finding] FindPath from -14247,7 ; 327,8704 ; 24,22789 ; "None" to -14290,09 ; 540,8121 ; 8,756604 ; "None" (Azeroth)
[N] 23:13:03 - [Path-Finding] Path Count: 29 (1114,047y, 214ms) (resultPartial=True, resultSuccess=True (more info with server log option))
 

sdbaga.png

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I apologize, but I cannot deploy a generic solution to fix this issue. If you're going to specific positions, you can use Off Mesh Connections on your side to resolve it. Attached to this message is an example that solves exactly the problem from your starting position to your destination position.

vmware_9XIm9NNusV.png

OffMeshConnections.xml

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