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Hunter Serpent Sting and Buff Time Left Target Condition

  • Version: All
  • Product: WRobot General
  • Type: Bug
  • Status: Not a Bug

Hello !

I'm developping a Fight Class using the Fight Class Creator.

I wanted to make Serpent Sting to be triggered every 15/14secs.

As this ability put a buff on the target I did wanted to use Buff Time Left Target so I did it this way :

  • Buffname :Serpent Sting (obviously)
  • Equal 0 => should fire a new Serpent Sting after 15 sec roughly, but spams Serpent Sting shots instead.
  • Smaller or equal to : 1000 => should fire a new Serpent Sting after 14 sec roughly, but spams Serpent Sting shots instead.
  • Bigger or equal to : 15000 => should  spams Serpent Sting shots but doesn't fire it at all. 

Fight class only tested using WRotation

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Recommended Comments

DonaldMacRonald

Members

I didn't find how to attach this bug report to WRobot Vanilla version

 

I did find an alternative, provisory but not that great solution, where I check, via a Csharp snipet, the presence of each Serpent Sting buff version on my target.

But the problem is that I don't know if the buff checked are mine or not :

In a party with one or more hunter, if another hunter applyed his Serpent Sting, my toon won't shoot Serpent Sting.

 

That's why a timer solution would be best, hoping that  Buff Time Left Target check buffs owner.

Runaro

Members

The problem is, that WRobot doesn't have the possibility atm. to check who the is owner of a buff / debuff, in Vanilla ( 1.12.1 ) and TBC ( 2.4.3 ).

BuffCastedByMe etc. only works since Wotlk. ( 3.3.5a )

DonaldMacRonald

Members

Thanks, I just saw that in Vanilla download link :P

In that case is there any way to trigger a special timer or reset Serpent Sting timer when the target is finaly killed ?

Runaro

Members
11 minutes ago, DonaldMacRonald said:

Thanks, I just saw that in Vanilla download link :P

In that case is there any way to trigger a special timer or reset Serpent Sting timer when the target is finaly killed ?

If you can't create yourself a c# FightClass with some lua syntax, then you have to use the TargetBuff condition in xml. ( and live with, that he'll not cast the Serpent Sting again, if there's another Serpent Sting debuff, from an other hunter )

Or, you could simply use a timer, without a buff check. ( but that would mean, if the spell miss, he'll not recast it until the timer runs out )

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