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  • Player Nearest of the node

    • Version: All Product: WRobot General Type: Bug Status: Fixed

    The Option to ignore Players if they are near a node make sense, if I gather, but in archaelogy the node is unique and only for me. so it is not productive to ignore the node.

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    Hello, this problem is resolved. You can also now put 0 at "Avoid Harvest Players Radius". I have also added option in product "Gatherer" "Skip node if player near" to disable it quickly.

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