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Player Nearest of the node

  • Version: All
  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

The Option to ignore Players if they are near a node make sense, if I gather, but in archaelogy the node is unique and only for me. so it is not productive to ignore the node.

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Hello, this problem is resolved. You can also now put 0 at "Avoid Harvest Players Radius". I have also added option in product "Gatherer" "Skip node if player near" to disable it quickly.

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