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To far away to gathere

  • Version: All
  • Product: Quester
  • Type: Bug
  • Status: Not a Bug

Hi droidz

 

Was just testing out the warden start area, and found that quest:

14098 aka Evacuate the Merchant Square.

You have to use the doors, but the bot is to far away to "gather" them, so is it possible to get fixed to a shorter range or simply add "max range" in the quester in gathere

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Hello, use quest type "OverridePulseCSharpCode" with code:

        var doorId = 1234;
        float distance = 2.5f;
        var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(doorId));
        if (o.IsValid)
        {
            if (wManager.Wow.Bot.Tasks.GoToTask.ToPosition(o.Position, distance) && o.IsValid)
            {
                wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress);
            }
        }
        return true;

 

finikao

Members

Need Help that not working! with the class Worg Allianc.

He go to the door, but he need just 0,2 distance more.

i try to change distance from 2.5f to 1 then to 0,5...0,1 nothing help

Its the Quest "Evacuate the Merchant Square" 

Spoiler

 

 

finikao

Members

here is my (code is in the spoiler) xml code with the start quest, and the quest bug with the door -.-

And i have second question if i use  "OverridePulseCSharpCode" how i can add hotspots. 

Because with your code he run to a door and stoped, and did you have a documention to the api functions.

Sorry for my epic good english :D 

PS: big thx for your help

Spoiler

<?xml version="1.0" encoding="utf-16"?>
<EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <QuestsSorted>
    <QuestsSorted Action="PickUp" NameClass="Lockdown" />
    <QuestsSorted Action="TurnIn" NameClass="Lockdown" />
    <QuestsSorted Action="PickUp" NameClass="SomethingsAmiss" />
    <QuestsSorted Action="TurnIn" NameClass="SomethingsAmiss" />
    <QuestsSorted Action="PickUp" NameClass="AllHellBreaksLoose" />
    <QuestsSorted Action="PickUp" NameClass="EvacuatetheMerchantSquare" />
    <QuestsSorted Action="PickUp" NameClass="SalvagetheSupplies" />
    <QuestsSorted Action="Pulse" NameClass="AllHellBreaksLoose" />
    <QuestsSorted Action="Pulse" NameClass="SalvagetheSupplies" />
    <QuestsSorted Action="Pulse" NameClass="EvacuatetheMerchantSquare" />
    <QuestsSorted Action="TurnIn" NameClass="AllHellBreaksLoose" />
    <QuestsSorted Action="TurnIn" NameClass="EvacuatetheMerchantSquare" />
    <QuestsSorted Action="TurnIn" NameClass="SalvagetheSupplies" />
  </QuestsSorted>
  <NpcQuest>
    <NPCQuest Id="34850" Name="Prince Liam Greymane" GameObject="false">
      <PickUpQuests>
        <int>14078</int>
      </PickUpQuests>
      <TurnInQuests />
      <Position X="-1447.979" Y="1407.352" Z="35.55595" Type="Flying" />
    </NPCQuest>
    <NPCQuest Id="34863" Name="Lieutenant Walden" GameObject="false">
      <PickUpQuests>
        <int>14091</int>
      </PickUpQuests>
      <TurnInQuests>
        <int>14078</int>
      </TurnInQuests>
      <Position X="-1405.486" Y="1447.415" Z="35.55592" Type="Flying" />
    </NPCQuest>
    <NPCQuest Id="34913" Name="Prince Liam Greymane" GameObject="false">
      <PickUpQuests>
        <int>14093</int>
        <int>14098</int>
      </PickUpQuests>
      <TurnInQuests>
        <int>14091</int>
        <int>14093</int>
        <int>14098</int>
      </TurnInQuests>
      <Position X="-1437.955" Y="1401.148" Z="35.55593" Type="Flying" />
    </NPCQuest>
    <NPCQuest Id="34936" Name="Gwen Armstead" GameObject="false">
      <PickUpQuests>
        <int>14094</int>
      </PickUpQuests>
      <TurnInQuests>
        <int>14094</int>
      </TurnInQuests>
      <Position X="-1465.224" Y="1403.517" Z="35.55593" Type="Flying" />
    </NPCQuest>
  </NpcQuest>
  <Npc />
  <Blackspots />
  <BlackGuids />
  <EasyQuests>
    <EasyQuest>
      <Name>Lockdown!</Name>
      <QuestId>
        <int>14078</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Something&amp;#039;s Amiss</Name>
      <QuestId>
        <int>14091</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>All Hell Breaks Loose</Name>
      <QuestId>
        <int>14093</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-1444.345" Y="1404.291" Z="35.55603" />
          <Vector3 X="-1440.055" Y="1366.365" Z="35.55597" />
          <Vector3 X="-1498.8" Y="1346.409" Z="35.55727" />
          <Vector3 X="-1503.725" Y="1387.399" Z="35.55613" />
          <Vector3 X="-1530.8" Y="1426.438" Z="35.55634" />
        </HotSpots>
        <EntryTarget>
          <int>34884</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
      </QuestClass>
      <ObjectiveCount1>6</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Evacuate the Merchant Square</Name>
      <QuestId>
        <int>14098</int>
      </QuestId>
      <QuestType>OverridePulseCSharpCode</QuestType>
      <QuestClass xsi:type="OverridePulseCSharpCodeEasyQuestClass">
        <Code>        var doorId = 195327;
        float distance = 0.1f;
        var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(doorId));
        if (o.IsValid)
        {
            if (wManager.Wow.Bot.Tasks.GoToTask.ToPosition(o.Position, distance) &amp;&amp; o.IsValid)
            {
                wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress);
            }
        }
        return true;</Code>
      </QuestClass>
      <ObjectiveCount1>3</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Salvage the Supplies</Name>
      <QuestId>
        <int>14094</int>
      </QuestId>
      <QuestType>Gatherer</QuestType>
      <QuestClass xsi:type="GathererEasyQuestClass">
        <HotSpots>
          <Vector3 X="-1419.447" Y="1426.904" Z="35.76442" />
          <Vector3 X="-1478.105" Y="1414.177" Z="35.556" />
          <Vector3 X="-1505.981" Y="1436.539" Z="35.80274" />
          <Vector3 X="-1524.782" Y="1440.323" Z="35.97921" />
          <Vector3 X="-1558.467" Y="1431.757" Z="35.81641" />
          <Vector3 X="-1538.137" Y="1402.334" Z="35.55704" />
          <Vector3 X="-1539.812" Y="1385.25" Z="36.00492" />
          <Vector3 X="-1479.216" Y="1395.733" Z="35.55648" />
        </HotSpots>
        <EntryIdObjects>
          <int>195306</int>
        </EntryIdObjects>
      </QuestClass>
      <ObjectiveCount1>4</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
  </EasyQuests>
</EasyQuestProfile>

the xml quest code

 

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