About This File
Source code attached. All this does is slightly modifiy each vector (out of combat) that wRobot walks to in an attempt to randomize movement a little.
You can change the source if you need bigger randomization (this is barely visible to the human eye). If you wanted to modify hotspots in a quester to be chosen at random instead of in order, you would need to look into modifying
MovementManager.CurrentPath; //or modifying the "State" MovementLoop