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Advanced Feral Tank Fight Class Documentation

Overview

Advanced Feral Tank Fight Class is a sophisticated automation script for World of Warcraft 3.3.5 (Wrath of the Lich King) designed for Druid tanks in Bear Form. This fight class features advanced movement AI, intelligent threat management, and optimized rotation systems for maximum tanking performance.

Key Features

Advanced Movement System

  • Line of Sight Detection: Uses TraceLine raycast technology to detect obstacles and plan optimal paths
  • PathFinding Algorithms: Automatically navigates around obstacles using WRobot's pathfinding system
  • Smart Positioning: Analyzes enemy positions and maintains optimal tanking stance
  • Stuck Detection: Multiple unstuck mechanisms including jumping, strafing, and backtracking
  • Manual Control Override: Detects WASD keyboard input and disables bot movement when player takes manual control

Combat Initiation

The fight class uses Faerie Fire (Feral) as the primary combat opener, providing:

  • Long-range threat generation (30-yard range)
  • Armor reduction debuff application
  • Safe engagement without requiring melee range
  • Multi-target application during pulls

Intelligent Threat Management

  • Mass Taunt Logic: Automatically uses Challenging Roar when 2+ enemies attack party members
  • Priority Targeting: Focuses threats based on distance, casting status, and target priority
  • Feral Charge Integration: Uses charge abilities for distant threat pickup
  • Tab-Targeting: During Berserk, applies Mangle to multiple targets for maximum TPS

Optimized Rotation System

The rotation follows a sophisticated priority system designed for maximum Threat Per Second (TPS):

  1. Proactive Rage Management: Uses Enrage early when rage drops below 25
  2. Berserk Activation: Aggressive use in multi-target or high-threat situations
  3. Interrupt Priority: Bash casting enemies within range
  4. Maul Queueing: Dynamic rage thresholds based on enemy count and situation
  5. Mangle Spam: Primary TPS ability with multi-target application during Berserk
  6. Faerie Fire Multi-dotting: Applies to multiple targets for threat and armor reduction
  7. Swipe Optimization: Scales usage based on enemy count and rage availability
  8. Lacerate Management: Maintains 5-stack DoT with refresh timing
  9. Demoralizing Roar: Applied strategically for damage reduction

Emergency Systems

  • Survival Cooldowns: Automatic use of Survival Instincts, Frenzied Regeneration, and Barkskin
  • Healer Support: Intelligent Innervate casting on low-mana healers (below 15%)
  • Fear Breaking: Uses Berserk to break fear effects
  • Health-based Responses: Graduated emergency responses based on health percentage

Party Support Features

  • Auto-buffing: Applies Mark/Gift of the Wild and Thorns when out of combat
  • Healer Detection: Identifies healers through role assignment or class detection
  • Threat Rescue: Immediate response to party members under attack
  • Combat Resurrection: Uses Rebirth on fallen party members when appropriate

Technical Specifications

Movement Controller

  • PID Control System: Smooth turning with proportional-integral-derivative control
  • Collision Avoidance: Multi-step obstacle detection and avoidance
  • Path Optimization: Removes unnecessary waypoints from calculated paths
  • Movement States: Priority-based system preventing movement conflicts

Cache Systems

  • Enemy Cache: Tracks all attackable units within 40 yards
  • Party Cache: Maintains list of party members with role information
  • Target Cache: Prevents repeated clearing of dead targets
  • Loot Cache: Tracks looted corpses to prevent multiple loot attempts

Performance Optimizations

  • Timer-based Updates: Prevents excessive calculations with intelligent timing
  • LUA Integration: Uses game's native functions for buff/debuff detection
  • Memory Management: Automatic cleanup of outdated cache entries
  • Thread Safety: Lock-based synchronization for movement operations

Configuration and Usage

Installation

  1. Place the fight class file in your WRobot FightClass directory
  2. Select "Advanced Feral Tank" from the fight class dropdown
  3. Ensure your character is a Druid with Bear Form available

Combat Behavior

  • Pull Initiation: Faerie Fire (Feral) is cast at maximum range to begin combat
  • Form Management: Automatically maintains Dire Bear Form or Bear Form
  • Positioning: Maintains 1.5-4.5 yard optimal distance from enemies
  • Threat Generation: Prioritizes abilities based on enemy count and threat requirements

Manual Override

The fight class detects manual player input through Windows API:

  • WASD Detection: Monitors W, A, S, D key presses
  • QE Detection: Also monitors Q and E for strafing
  • Complete Override: All bot movement stops when manual input detected
  • Spell Casting Continues: Rotation continues even during manual movement

Targeting Logic

Auto-targeting prioritizes enemies based on:

  1. Enemies attacking the player (200 points)
  2. Enemies attacking party members (150 points + healer bonus)
  3. Casting enemies (80 points)
  4. Elite enemies (60 points)
  5. Higher level enemies (30 points)
  6. Current target bonus (25 points)

Advanced Features

Line of Sight System

  • TraceLine Integration: Uses WRobot's collision detection
  • Obstacle Classification: Categorizes obstacles as jumpable, strafeable, or requiring detour
  • Alternative Path Generation: Creates waypoint sequences around obstacles
  • Path Validation: Verifies each waypoint for accessibility

Unstuck Mechanisms

Progressive unstuck system with escalating responses:

  1. Jump: Simple vertical movement for small obstacles
  2. Strafe + Jump: Combination movement for medium obstacles
  3. Backtrack: Returns to last known good position for major obstacles

Smart Positioning Analysis

  • Enemy Centroid Calculation: Weighted center point of all enemies
  • Spread Analysis: Detects when enemies are too dispersed
  • Behind Detection: Identifies enemies attacking from rear
  • Distance Optimization: Maintains ideal tanking range automatically

Troubleshooting

Common Issues

  • Movement Conflicts: Ensure no other movement addons are active
  • API Errors: Windows API detection may fail on some systems (fallback included)
  • Performance Issues: Reduce timer frequencies if experiencing lag
  • Form Problems: Verify Bear Form is learned and available

Debug Information

The fight class logs important events:

  • Movement state changes
  • Threat management actions
  • Emergency ability usage
  • Auto-targeting decisions
  • Manual control detection

Compatibility

  • WRobot Version: Compatible with current WRobot releases
  • WoW Version: Designed for 3.3.5 (Wrath of the Lich King)
  • Hardware Requirements: Windows API requires Windows OS
  • Memory Usage: Optimized cache systems minimize memory footprint

Support and Customization

Customizable Parameters

Key values that can be adjusted:

  • Timer intervals for different systems
  • Distance thresholds for positioning
  • Priority scores for threat management
  • Rage thresholds for ability usage

Performance Tuning

  • Adjust objectCacheTimer (default 100ms) for cache update frequency
  • Modify movement timer intervals for smoother or more responsive movement
  • Tune threat detection sensitivity through score adjustments

This fight class represents a complete tanking solution with professional-grade automation features while maintaining the flexibility for manual override when needed.


What's New in Version 1.0.60   See changelog

Released

Improved moving systrtem  .  (like human)
Suggested plugins  autotargetPLUGIN 

 


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