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About This File

Hello Fellow Death Knights,

Here is my first attempt at Fight Class development with WRobot. I intend to continue development and work in more situational specific logic (IE: Preemptive Damage Mitigation, Defensive Cooldown Chaining, CC Coordination Based on Recent Cooldowns Used by Party Members, Etc..) These profiles will be largely PvP tuned, however will most likely be a major contender with PvE DPS. 

Anyway, Here is a simple, yet high-output test release of my Frost Death Knight Fight Class. I haven't fully worked in defensive cooldowns, however I have added AMS and IF with limited conditions. Please be advised that these will be reworked with more sound logic at a later date. This Fight Class is merely meant to give an Idea of the damage out-put and seek advise from the community on what to improve/add/remove/what have you.

Talent Build Used In Development: 1, 1, 1, 1, 2, 2, 1

That's all for now. Let me know what you guys think in the comments below and together we can build this into an exceptional Fight Class

 


What's New in Version 1.1   See changelog

Released

Fix: Removed condition hindering use of Obliteration


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