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Vengeance PvP (PVP TALENTS UTILISED) 1.2.5

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About This File

Havoc Fightclass link: http://wrobot.eu/files/file/917-dh-havoc-pvp/

Hey lads, saw that there was no properly thought out vengeance PvP rotation up yet, spent all night getting this one right. Given the nature of vengeance and this rotation, It'd be safe to say that it'll work just as well in PvE I just haven't given it a test yet, and tweaks to this are going to be PvP influenced before PvE.

Version 1.2 PVP TALENTS INCORPORATED 

Check 1.2 update details at the bottom of the page for full rundown.

Optimal talent build for this is as follows: 3, 1, 1, 1, 3, 1, 3.
Optimal PvP Talent build: 2, 2, 2, 1, 1, 1.

Quick overview of it's behaviours:

  • Has priority towards heavy hitting spells such as [Felblade][Soul Carver], [Soul Cleave], [Fiery Brand], etc so it will always cast them when available.
  • Uses [Infernal Strike] as part of its combat rotation, High priority due to amazing damage and mobility.
  • Uses [Throw Glaive] only if the target is over 15 yards away, if below 15 it will use [Felblade] to close the gap (Or infernal strike).
  • Knows how to target [Infernal strike] as well as [Sigil of Flame] at target location.
  • Will Silence enemies casting.
  • Will try to maintain [Demon Spikes] as well as [Immolation Aura].
  • [Empower Wards] at 80% HP or lower, [Soul Barrier] at 60% HP or lower, [Metamorphosis] at 40% HP or lower.
  • [Soul Cleave] high enough in priority to be used in a correct rotation, will maintain health quite well. (Heavy hitters still take priority over it to maintain rotation efficiency)
  • Will use PvP trinket when able (hit and miss)
  • Will apply and maintain a 20% incoming damage debuff on target via [Torment], only reapplying when needed. (Tormentor PvP Talent required)
  • Will use [Imprisonment] as a last resort silence. (Detainment PvP Talent required)

Feel free to play around with it a bit, give me feedback on what you thought. I'd avoid putting Sigil of Misery into the rotation as when I tried it out it felt like a huge slowdown to DPS and hindered overall performance.

Happy Hunting lads.


What's New in Version 1.2.5   See changelog

Released

Version 1.2.5

  • Fel Devastation added


Version 1.2.4

  • Will no longer continue rotation during [Divine Shield] or [Ice Block], however will continue to use [Shear] to build pain.


Version 1.2.3

  • Tweaked [Soul Cleave] & [Soul Carver] behaviours, while below 35% HP will make these spells the top priority.
  • PvP trinket tweaks


Version 1.2.2

  • Removed [Sigil of Silence].


Version 1.2.1

  • [Imprison] improvements, bot will now not cast anything on target other than Shear to build pain. Avoids wasting any cooldowns during target immunity while building resources.

 

Version 1.2

PVP TALENT SUPPORT!
Was only a matter of time before this had to be done, most PvP talents chosen for this profile are passives but there's a few actives that were worth throwing into the rotation. I tried to get [Illidan's Grasp] to work but can't for the life of me figure it out, however without it the recommended talent build goes from a required Honor level 46 down to level 19, so it still works.

Optimal Honor Talent build is as follows: 2, 2, 2, 1, 1, 1.

  • [Tormentor] (PvP talent). when [Torment] is cast on enemy they receive 20% increase in damage taken from ALL sources (not just DH). bot will maintain the debuff and only reapply it if it falls off. Torment doesn't run off the GCD and is instant cast with no Pain cost, this talent is HUGE!
  • [Detainment] (PvP talent) makes [Imprison] castable on enemy players, will only be cast if enemy is under 40% HP, with both other silences on cooldown (Due to damage immunity put on the target for the duration I didn't want it being cast too often).
  • Tweaks to trinket, should trigger more often now.
  • Tweaks to Demon Spikes and how it decides when to cast.



Version 1.1

  • [Sigil of Silence] added in a less intrusive way to rotation, will only be cast if [Consume Magic] (kick) is on cooldown, and target is casting.

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