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Anti bug fight with mobs


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How to force bot runaway from evading mob(sometimes the monster runs into some object and the character just looks at the monster trying to attack it) 

wManager.wManagerSetting.CurrentSetting.DetectEvadingMob = true; dont helped. 

I want to do it without plugin, use just FC. 

1.int healthTargetStart =ObjectManager.Target.Health;

2.Thread.Sleep(20000);

3.int healthTargetFinish =ObjectManager.Target.Health;

4.if(healthTargetStart == healthTargetFinish)

5.Move.Backward(Move.MoveAction.PressKey,5000);  or BlackList the mob and skip it.

But in FC if i use the code with few CD, bot will be spend a lot of time (every 20 sec) on the action. Explain please how to do it differentle. Thanks.

UPD. 

How still put into items the gems with c shape?

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