October 10, 20187 yr How to force bot runaway from evading mob(sometimes the monster runs into some object and the character just looks at the monster trying to attack it) wManager.wManagerSetting.CurrentSetting.DetectEvadingMob = true; dont helped. I want to do it without plugin, use just FC. 1.int healthTargetStart =ObjectManager.Target.Health; 2.Thread.Sleep(20000); 3.int healthTargetFinish =ObjectManager.Target.Health; 4.if(healthTargetStart == healthTargetFinish) 5.Move.Backward(Move.MoveAction.PressKey,5000); or BlackList the mob and skip it. But in FC if i use the code with few CD, bot will be spend a lot of time (every 20 sec) on the action. Explain please how to do it differentle. Thanks. UPD. How still put into items the gems with c shape?
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