November 8, 20187 yr So from a great plugin called Butler Im trying to add a bit more functionality to what is trashes. Id like to include a safelist by item ID. The below code is what I have so far. Obviously item.GetItemInfo.ItemID==12345 isnt valid, but I think its clear what Im trying to do. If itemID of 12345 is found on the safelist, then do not continue onto destruction. Even if I can get a clue as to how to fill in a single item here, I can create an array later to fill in other IDs. private void PulseDestroy() { if (ButlerSettings.CurrentSetting.DestroyGray) { foreach (WoWItem item in bagItems) { if (item.GetItemInfo.ItemRarity==0 || item.GetItemInfo.ItemRarity==1 && !item.GetItemInfo.ItemID==12345) { while (ObjectManager.Me.InCombat || ObjectManager.Me.IsDead) {Thread.Sleep(shortDelay);} List<int> BagAndSlot=Bag.GetItemContainerBagIdAndSlot(item.Entry); Logging.Write(ButlerPrefix+"destroying \""+item.GetItemInfo.ItemName+"\""); Lua.LuaDoString(string.Format("PickupContainerItem({0}, {1}); DeleteCursorItem()",(object) BagAndSlot[0],(object) BagAndSlot[1]),false); Thread.Sleep(shortDelay); } } } }
November 13, 20187 yr Hello you can use a hashset for this purpose like this: private HashSet<int> safeList = new HashSet<int> { 12345, 12346, } private void ProtectItem(WoWItem item) { safeList.Add(item.GetItemInfo.ItemId); } private void ProtectItem(int itemId) { safeList.Add(itemId); } private void PulseDestroy() { if (ButlerSettings.CurrentSetting.DestroyGray) { foreach (WoWItem item in bagItems) { if ((item.GetItemInfo.ItemRarity==0 || item.GetItemInfo.ItemRarity==1) && !safeList.Contains(item.GetItemInfo.ItemId)) { while (ObjectManager.Me.InCombat || ObjectManager.Me.IsDead) { Thread.Sleep(shortDelay); } List<int> BagAndSlot=Bag.GetItemContainerBagIdAndSlot(item.Entry); Logging.Write(ButlerPrefix+"destroying \""+item.GetItemInfo.ItemName+"\""); Lua.LuaDoString(string.Format("PickupContainerItem({0}, {1}); DeleteCursorItem()", (object) BagAndSlot[0],(object) BagAndSlot[1]),false); Thread.Sleep(shortDelay); } } } } Edited November 13, 20187 yr by reapler
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