Bugreporter 93 Posted February 11, 2014 Share Posted February 11, 2014 This snippet needs the snippet or another solution to handle Cheap Shot What do we do ? We check, if the target is stuned. If not, we try a Kidney Shot, If Kidney Shot not ready AND we are in PvP OR in a Group AND attack the same Mob AND Vanish and Cheapshot are ready we vanish. ...(and now?)... Your (or my ()) Cheap Shot solution do its best to stun again. We remember Preparation...and use it. And we start at point 3. again After this Kidney Shot should be ready again. (20 sek cd) I use Kidney Shot with 4 or more Combo Points. If you want it faster, change the value after GetComboPoints (btw: do you know Nerve Strike ?) <FightClassSpell> <SpellName>--Stun</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>local spell="nothing" if UnitExists("target") and not UnitIsFriend("player", "target") and not (UnitLevel("target")==-1) then local stunId = { 1833, --[[ Cheap Shot ]] 408, --[[ Kidney Shot ]] 47481, --[[ Gnaw ]] 5211, --[[ Bash ]] 22570, --[[ Maim ]] 9005, --[[ Pounce ]] 24394, --[[ Intimidation ]] 91797, --[[ Monstrous Blow ]] 50519, --[[ Sonic Blast ]] 44572, --[[ Deep Freeze ]] 118271, --[[ Impact ]] 853, --[[ Hammer of Justice ]] 89766, --[[ Axe Toss ]] 54786, --[[ Demon Leap ]] 30283, --[[ Shadowfury ]] 7922, --[[ Charge Stun ]] 46968, --[[ Shockwave ]] 56, --[[ Stun ]] 20549 --[[ War Stomp ]] } local function isStunned(unit) for i=1,#stunId do local spellname=GetSpellInfo(stunId[i]) if UnitAura(unit,spellname) then return true end end return false end if not isStunned("target") then --[[ not stunned? maybe I can help... ]] if not IsStealthed() then local idKidneyShot=408 local start, duration, enabled = GetSpellCooldown(idKidneyShot) if (duration==0) then --[[ Combo Points > 3 ? Gooood...night ]] if (GetComboPoints("player", "target") > 3) then local spellname=GetSpellInfo(idKidneyShot) if (IsSpellInRange(spellname, "target")==1) then spell=spellname end end; else --[[ Vanish only in PvP or if another group-member attack this target test: set "tryVanish=1" at training dummys ]] local tryVanish=0 if UnitIsPVP("player") and UnitIsPVP("target") then tryVanish=1; else local group="party" if IsInRaid() then group = "raid" end for i=1,GetNumGroupMembers() do local member=group..i if not (UnitIsUnit(member,"player")) then if (UnitIsUnit(member.."target","target")) then tryVanish=1 break end end end end if (tryVanish==1) then local idVanish=1856 local idPreparation=14185 local idCheapShot=1833 local start, duration, enabled = GetSpellCooldown(idVanish) local CSstart, CSduration, CSenabled = GetSpellCooldown(idCheapShot) --[[ Vanish AND CheapShot ready? And Target in CS-range ? ]] if (duration==0) and (CSduration==0) then local spellname=GetSpellInfo(idCheapShot) if (IsSpellInRange(spellname, "target")==1) then spell=GetSpellInfo(idVanish) end else local start, duration, enabled = GetSpellCooldown(idPreparation) if (duration==0) then spell=GetSpellInfo(idPreparation) end end end end end end end if not (spell=="nothing") then CastSpellByName(spell) print("stun: "..spell) result=true end;</LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>18</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <DescriptionSpell>Stun it, whenever you can</DescriptionSpell> </FightClassSpell> based on WoW 5.4.2. Droidz 1 Link to comment https://wrobot.eu/forums/topic/1142-stun-stun-stun-and-stun-a-solution/ Share on other sites More sharing options...
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