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Hello, 

i am trying to figure out how to get a facing target from the vector3, the angle, and targets vector3.

We have the following data:
- Our Vector3 Position (X, Y, Z) (100, 100, 0)
- Our Current Facing Angle (Pitch, Yaw) (90, 180)
- Targets Vector3 Position (X, Y, Z) (200, 200, 0)

How do we calculate the Angle (Pitch, Yaw) that I would need to reach to be facing our target.

I just need the math function to take the input and output the info i need. the rest i can do.

-Smokie

 

 

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https://wrobot.eu/forums/topic/12280-help-with-some-trigonometry/
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I believe this should work:

        /// <summary>
        /// Used to get the facing from two positions based on the origin rotation.
        /// </summary>
        /// <param name="from">The 1. position.</param>
        /// <param name="to">The 2. position.</param>
        /// <param name="originRotation">The origin rotation.</param>
        /// <returns>Negative radian on the right; positive on the left.</returns>
        public float FacingCenter(WoWPoint from, WoWPoint to, float originRotation)
        {
            var face = NormalizeRadian(Atan2Rotation(from, to) - originRotation);
            if (face < Math.PI)
                return -face;
            return NormalizeRadian(originRotation-Atan2Rotation(from, to));
        }

        /// <summary>
        /// Used to normalize the input radian.
        /// </summary>
        /// <param name="radian">The radians to normalize.</param>
        public float NormalizeRadian(float radian)
        {
            if (radian < 0.0)
                return (float) (-(- radian % (2.0 * Math.PI)) + 2.0 * Math.PI);
            return radian % 6.283185f;
        }
    
        /// <summary>
        /// Used to calculate atan2 of to positions.
        /// </summary>
        /// <param name="from">Position 1.</param>
        /// <param name="to">Position 2.</param>
        /// <param name="addRadian">Radians to add.</param>
        /// <returns></returns>
        public static float Atan2Rotation(WoWPoint from, WoWPoint to, float addRadian = 0)
        {
            return (float) Math.Atan2(to.Y - from.Y, to.X - from.X) + addRadian;
        }

        /// <summary>
        /// Used to calculate new position by parameter.
        /// </summary>
        /// <param name="from">The position to calculate from.</param>
        /// <param name="rotation">The rotation of the object in radians.</param>
        /// <param name="radius">The radius to add.</param>
        /// <returns></returns>
        public static WoWPoint CalculateNewPosition(WoWPoint from, float rotation, float radius)
        {
            return new WoWPoint(Math.Sin(rotation) * radius + from.X, Math.Cos(rotation) * radius + from.Y, from.Z);
        }

 

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