Weer36 3 Posted December 23, 2022 Share Posted December 23, 2022 ObjectManager methods get values from cache (which updates every frame) or reading from game's memory every call? Link to comment Share on other sites More sharing options...
Nax 4 Posted December 23, 2022 Share Posted December 23, 2022 it updates on a ms of 150 miliseconds Link to comment Share on other sites More sharing options...
Weer36 3 Posted December 23, 2022 Author Share Posted December 23, 2022 where can i change it? Link to comment Share on other sites More sharing options...
Nax 4 Posted December 23, 2022 Share Posted December 23, 2022 run this as a int var wManagerSetting.CurrentSetting.ReadObjectManagerFTS Link to comment Share on other sites More sharing options...
Nax 4 Posted December 23, 2022 Share Posted December 23, 2022 Wrobot pulse method for readingobjects public static void Pulse() { try { if (Pulsator.\u0002 == null) { if (3 != 0) { ObjectManager.\u0002(); } } else { for (;;) { if (Memory.WowMemory.ThreadHooked && Memory.WowMemory.Memory.IsValidAndOpenProcess() && Usefuls.InGame) { if (4 != 0) { ObjectManager.\u0002(); } } else { Dictionary<ulong, WoWObject> objectDictionary = new Dictionary<ulong, WoWObject>(); if (!false) { ObjectManager.ObjectDictionary = objectDictionary; } } if (wManagerSetting.CurrentSetting.ReadObjectManagerFTS <= 1000) { Thread.Sleep(1000 / wManagerSetting.CurrentSetting.ReadObjectManagerFTS); } } } } catch (Exception ex) { string str = \u0006\u2003\u2000.\u0002(-1731816084); Exception ex2 = ex; Logging.WriteError(str + ((ex2 != null) ? ex2.ToString() : null), true); Pulsator.\u0002 = null; } } Link to comment Share on other sites More sharing options...
Weer36 3 Posted December 27, 2022 Author Share Posted December 27, 2022 Thank You, got it Link to comment Share on other sites More sharing options...
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