December 23, 20223 yr ObjectManager methods get values from cache (which updates every frame) or reading from game's memory every call?
December 23, 20223 yr Wrobot pulse method for readingobjects public static void Pulse() { try { if (Pulsator.\u0002 == null) { if (3 != 0) { ObjectManager.\u0002(); } } else { for (;;) { if (Memory.WowMemory.ThreadHooked && Memory.WowMemory.Memory.IsValidAndOpenProcess() && Usefuls.InGame) { if (4 != 0) { ObjectManager.\u0002(); } } else { Dictionary<ulong, WoWObject> objectDictionary = new Dictionary<ulong, WoWObject>(); if (!false) { ObjectManager.ObjectDictionary = objectDictionary; } } if (wManagerSetting.CurrentSetting.ReadObjectManagerFTS <= 1000) { Thread.Sleep(1000 / wManagerSetting.CurrentSetting.ReadObjectManagerFTS); } } } } catch (Exception ex) { string str = \u0006\u2003\u2000.\u0002(-1731816084); Exception ex2 = ex; Logging.WriteError(str + ((ex2 != null) ? ex2.ToString() : null), true); Pulsator.\u0002 = null; } }
Create an account or sign in to comment