Everything posted by Weer36
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Flying Mounts broken in TBC/WOTLK
But it was sample for behavior, problem is not in opened chatbox. Sometimes bot flyes "to the Moon" without opened chatbox
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Flying Mounts broken in TBC/WOTLK
nice trick, ty
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Flying Mounts broken in TBC/WOTLK
@droidz To reproduce this, press Enter key for start chatting, when you in mounted fly mount in the air. Now bot will fly up endlessly
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
No it's not blacklisted, I checked sources of ObjectManager.GetWoWGameObjectForFarm(): if ((woWGameObject.GOType == WoWGameObjectType.Chest || woWGameObject.GOType == WoWGameObjectType.Goober) && woWGameObject.CanOpen) and... woWGameObject.CanOpen property is false for all of my nodes after a couple a hours of gameplay. How could it be? temporary I solve my problem by addind node entry to wManagerSetting.CurrentSetting.ListHarvest according to Farming state sources. But what happens exactly?
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
log entry: ObjectManager > Seems bugged, infinite loop ?, break
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
Hi! What is underhood of ObjectManager.GetWoWGameObjectForFarm() ? After 10 hours herb&minerals harvesting I have Count() = 0 of that objects. Stop/restart solves the problem.
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Farming.IgnoreIfPlayerNear
Hi! How to set IgnoreIfPlayerNear for farming state? In OnRunState event is good idea?
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How to force the current step to end and go to next step?
<IsCompleteCondition>return !ObjectManager.GetWoWUnitByEntry(11948).Any(u=>u.IsAlive);</IsCompleteCondition>
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switch tab in wrobot's UI
nice, works fine
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switch tab in wrobot's UI
Hi everyone! How to switch lefside menu ? Map tab has a memory leak, after ~5hours eat all available RAM. I want to switch it periodically to "Main".
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Memory vs Lua
Hello, everyone! Why some parameters ObjectManager receives using Lua, instead memory read? For example: ObjectManager.Me.ManaPercentage
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GoToTask conditionExit
Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior: GoToTask.ToPosition(pos, 3.5f, false, context => true); and GoToTask.ToPosition(pos, 3.5f, false, context => false); in both cases bot successfully runs until reaches destination and ignores fight during run. How to correct use GoToTask.ToPosition with interrupting when bot attacked?
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
Sure, I even gave an example: "foreach (State state in States)". Thanks anyway
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
@Droidz after this code I catch "collection was modified". Obviously due to "foreach (State state in States)" code How to add&sort states before first Pulse() of it?
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PolyArea
Thank, but You didn't make blacklisting npc/objects in POLYAREA_AVOID area?
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PolyArea
What kind of PolyArea increment the path weight but dont't block NPC or quest object inside ?
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MovementFlag
Thanks! Cool sources, why wrobot isn't C++ 😉
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MovementFlag
What is subj (1536) in Target info ?
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C code to detect multiple buffs by ID
for improve my plugin performance
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C code to detect multiple buffs by ID
So we need to know full list of cached objects, not just obvious and ", ...etc"
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C code to detect multiple buffs by ID
So topic is legacy? If known buffs already cached, using BuffManager.GetAuras instead of SpellManager is useless?
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Regeneration state
I got You all. I asked for using kinda "FindSavePoint" method for avoiding in my case, not for resurrect. Resurrect state I just called cuz bot using safe point for resurrecting.
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Regeneration state
what variable You talking about? Im asking not variable, but method. But ty to Matenia, i decompiled and saw its not a dedicated method.
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Regeneration state
Translate my question "it possible to make public method" please in usual english, which translate into understandable for everyone. IDK why You answer to me, that wrobot already do this. Do what??
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Regeneration state
So Your's answer is "google it", well, TYVM! Thank a lot. And... thank ine more time, it's very helpful. Or helpless... sorry for my bad english