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Flying Mounts broken in TBC/WOTLK
But it was sample for behavior, problem is not in opened chatbox. Sometimes bot flyes "to the Moon" without opened chatbox
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Flying Mounts broken in TBC/WOTLK
nice trick, ty
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Flying Mounts broken in TBC/WOTLK
@droidz To reproduce this, press Enter key for start chatting, when you in mounted fly mount in the air. Now bot will fly up endlessly
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
No it's not blacklisted, I checked sources of ObjectManager.GetWoWGameObjectForFarm(): if ((woWGameObject.GOType == WoWGameObjectType.Chest || woWGameObject.GOType == WoWGameObjectType.Goober) && woWGameObject.CanOpen) and... woWGameObject.CanOpen property is false for all of my nodes after a couple a hours of gameplay. How could it be? temporary I solve my problem by addind node entry to wManagerSetting.CurrentSetting.ListHarvest according to Farming state sources. But what happens exactly?
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
log entry: ObjectManager > Seems bugged, infinite loop ?, break
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ObjectManager.GetWoWGameObjectForFarm().Count() = 0
Hi! What is underhood of ObjectManager.GetWoWGameObjectForFarm() ? After 10 hours herb&minerals harvesting I have Count() = 0 of that objects. Stop/restart solves the problem.
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Farming.IgnoreIfPlayerNear
Hi! How to set IgnoreIfPlayerNear for farming state? In OnRunState event is good idea?
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How to force the current step to end and go to next step?
<IsCompleteCondition>return !ObjectManager.GetWoWUnitByEntry(11948).Any(u=>u.IsAlive);</IsCompleteCondition>
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switch tab in wrobot's UI
nice, works fine
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switch tab in wrobot's UI
Hi everyone! How to switch lefside menu ? Map tab has a memory leak, after ~5hours eat all available RAM. I want to switch it periodically to "Main".
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Memory vs Lua
Hello, everyone! Why some parameters ObjectManager receives using Lua, instead memory read? For example: ObjectManager.Me.ManaPercentage
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GoToTask conditionExit
Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior: GoToTask.ToPosition(pos, 3.5f, false, context => true); and GoToTask.ToPosition(pos, 3.5f, false, context => false); in both cases bot successfully runs until reaches destination and ignores fight during run. How to correct use GoToTask.ToPosition with interrupting when bot attacked?
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
Sure, I even gave an example: "foreach (State state in States)". Thanks anyway
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
@Droidz after this code I catch "collection was modified". Obviously due to "foreach (State state in States)" code How to add&sort states before first Pulse() of it?
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PolyArea
Thank, but You didn't make blacklisting npc/objects in POLYAREA_AVOID area?
Weer36
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