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Weer36

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  1. <IsCompleteCondition>return !ObjectManager.GetWoWUnitByEntry(11948).Any(u=>u.IsAlive);</IsCompleteCondition>
  2. Hi everyone! How to switch lefside menu ? Map tab has a memory leak, after ~5hours eat all available RAM. I want to switch it periodically to "Main".
  3. Hello, everyone! Why some parameters ObjectManager receives using Lua, instead memory read? For example: ObjectManager.Me.ManaPercentage
  4. Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior: GoToTask.ToPosition(pos, 3.5f, false, context => true); and GoToTask.ToPosition(pos, 3.5f, false, context => false); in both cases bot successfully runs until reaches destination and ignores fight during run. How to correct use GoToTask.ToPosition with interrupting when bot attacked?
  5. Sure, I even gave an example: "foreach (State state in States)". Thanks anyway
  6. @Droidz after this code I catch "collection was modified". Obviously due to "foreach (State state in States)" code How to add&sort states before first Pulse() of it?
  7. Thank, but You didn't make blacklisting npc/objects in POLYAREA_AVOID area?
  8. What kind of PolyArea increment the path weight but dont't block NPC or quest object inside ?
  9. Thanks! Cool sources, why wrobot isn't C++ 😉
  10. What is subj (1536) in Target info ?
  11. So we need to know full list of cached objects, not just obvious and ", ...etc"
  12. So topic is legacy? If known buffs already cached, using BuffManager.GetAuras instead of SpellManager is useless?
  13. I got You all. I asked for using kinda "FindSavePoint" method for avoiding in my case, not for resurrect. Resurrect state I just called cuz bot using safe point for resurrecting.
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