May 17, 20241 yr Hi! How to set IgnoreIfPlayerNear for farming state? In OnRunState event is good idea?
May 18, 20241 yr Hello, robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelEvent) => { if (state is wManager.Wow.Bot.States.Farming farmingState) { farmingState.IgnoreIfPlayerNear = true; } };
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