June 9, 20232 yr What kind of PolyArea increment the path weight but dont't block NPC or quest object inside ?
June 9, 20232 yr Yes, sorry, my answer was wrong. Poly_avoid blacklists the area at the same time (but paths made in this area will probably be inconsistent). The solution is to directly use PathFinder.ReportArea(Position, Radius, TypeArea); But, this list is cleared when the bot changes continent.
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