Weer36 3 Posted June 9, 2023 Share Posted June 9, 2023 What kind of PolyArea increment the path weight but dont't block NPC or quest object inside ? Link to comment Share on other sites More sharing options...
Droidz 2708 Posted June 9, 2023 Share Posted June 9, 2023 Hello, use POLYAREA_DANGER or POLYAREA_AVOID. Link to comment Share on other sites More sharing options...
Weer36 3 Posted June 9, 2023 Author Share Posted June 9, 2023 Thank, but You didn't make blacklisting npc/objects in POLYAREA_AVOID area? Link to comment Share on other sites More sharing options...
Droidz 2708 Posted June 9, 2023 Share Posted June 9, 2023 Yes, sorry, my answer was wrong. Poly_avoid blacklists the area at the same time (but paths made in this area will probably be inconsistent). The solution is to directly use PathFinder.ReportArea(Position, Radius, TypeArea); But, this list is cleared when the bot changes continent. Link to comment Share on other sites More sharing options...
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