lsabakal 2 Posted July 23, 2023 Share Posted July 23, 2023 Can someone help me fix taxi, my bots are use the taxi npc but drop it, and just start running awey. 23 июл 2023 09H16.log.html 23 июл 2023 13H16.log.html 23 июл 2023 13H21.log.html 23 июл 2023 15H00.log.html 23 июл 2023 15H13.log.html 23 июл 2023 15H42.log.html 23 июл 2023 17H58.log.html 23 июл 2023 19H10.log.html 23 июл 2023 19H33.log.html Link to comment https://wrobot.eu/forums/topic/15254-taxi/ Share on other sites More sharing options...
Droidz 2738 Posted July 26, 2023 Share Posted July 26, 2023 Hello, do you have try without game addons ? Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-68591 Share on other sites More sharing options...
lsabakal 2 Posted July 26, 2023 Author Share Posted July 26, 2023 2 hours ago, Droidz said: Hello, do you have try without game addons ? Yes, am trying everything i know and read on this forum. Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-68594 Share on other sites More sharing options...
Droidz 2738 Posted July 27, 2023 Share Posted July 27, 2023 Can you try to remove all elements of your taxidb (you can found button "Taxi DB" in the tab "Tools") and when bot try to take flightmaster check again element of this list. These elements seem correct (you can send a screenshot) ? It's the same flightmasters that on the original server? Your game client is unmodified? Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-68599 Share on other sites More sharing options...
lsabakal 2 Posted July 27, 2023 Author Share Posted July 27, 2023 35 minutes ago, Droidz said: Can you try to remove all elements of your taxidb (you can found button "Taxi DB" in the tab "Tools") and when bot try to take flightmaster check again element of this list. These elements seem correct (you can send a screenshot) ? It's the same flightmasters that on the original server? Your game client is unmodified? it is mofidied client, but sometimes taxi work well, sometimes not at the same way for example silvermoon city, => Ghostlands and from gostlands => silvermoon city between this two taxi its sometimes use as well sometimes just run. i'll try many things with trying to fix it, but the private server with a lot of custom changes. Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-68600 Share on other sites More sharing options...
Droidz 2738 Posted July 28, 2023 Share Posted July 28, 2023 You can try to fix manually in "Npc DB" the positions of bugged flight masters. Or, if you use a quester profile which must often take flightmasters you can add the necessary steps that the profile uses them itself. lsabakal 1 Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-68602 Share on other sites More sharing options...
Lyssid 0 Posted November 17, 2023 Share Posted November 17, 2023 Hey i know its an old Post but i have the same Problem. And my Taxi Database is empty and if i start the Bot with my Quest Profile it wont update. Its the same in Automaton Mode. PS: Client 3.3.5a (12340) Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-69015 Share on other sites More sharing options...
lsabakal 2 Posted November 18, 2023 Author Share Posted November 18, 2023 14 hours ago, Lyssid said: Hey i know its an old Post but i have the same Problem. And my Taxi Database is empty and if i start the Bot with my Quest Profile it wont update. Its the same in Automaton Mode. PS: Client 3.3.5a (12340) // Sample of how to use Zeppelin/Ship /* Quest settings: * Can condition: "return Usefuls.ContinentId == (int) ContinentId.Azeroth;" * Is complete condition: "return Usefuls.ContinentId == (int) ContinentId.Kalimdor && !ObjectManager.Me.InTransport;" * Not required in quest log: "True" * Quest type: "OverridePulseCSharpCode" */ // You can get zeppelin/ship/player positions and entry ID in tab "Tools" > "Development Tools" > "Dump all informations" (or "Memory information"). // Settings: var zeppelinEntryId = 164871; // Zeppelin/Ship EntryId // From var fromZeppelinWaitPosition = new Vector3(2062.376, 292.998, 114.973); // Position where Zeppelin/Ship waits players (from) var fromPlayerWaitPosition = new Vector3(2066.298f, 286.7292f, 97.03134f); // Position where the player waits Zeppelin/Ship (from) var fromPlayerInZeppelinPosition = new Vector3(2068.04f, 295.0981f, 97.23881f); // Position where the player waits in the Zeppelin/Ship (from) // To var toZeppelinWaitPosition = new Vector3(1318.107, -4658.047, 71.86043); // Position where Zeppelin/Ship waits players (to) var toPlayerLeavePosition = new Vector3(1325.077f, -4651.817f, 53.79624f); // Position to go out the Zeppelin/Ship (to) // Change WRobot settings: wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; // Code: if (!Conditions.InGameAndConnectedAndProductStartedNotInPause) return true; if (Usefuls.ContinentId == (int)ContinentId.Azeroth) { if (!ObjectManager.Me.InTransport) { if (GoToTask.ToPosition(fromPlayerWaitPosition)) { var zeppelin = ObjectManager.GetWoWGameObjectByEntry(zeppelinEntryId).OrderBy(o => o.GetDistance).FirstOrDefault(); if (zeppelin != null && zeppelin.Position.DistanceTo(fromZeppelinWaitPosition) < 2) { GoToTask.ToPosition(fromPlayerInZeppelinPosition); } } } } else if (Usefuls.ContinentId == (int)ContinentId.Kalimdor) { if (ObjectManager.Me.InTransport) { var zeppelin = ObjectManager.GetWoWGameObjectByEntry(zeppelinEntryId).OrderBy(o => o.GetDistance).FirstOrDefault(); if (zeppelin != null && zeppelin.Position.DistanceTo(toZeppelinWaitPosition) < 2) { GoToTask.ToPosition(toPlayerLeavePosition); } } } return true; Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-69017 Share on other sites More sharing options...
lsabakal 2 Posted November 18, 2023 Author Share Posted November 18, 2023 the bott tells wrong zepp ids Link to comment https://wrobot.eu/forums/topic/15254-taxi/#findComment-69018 Share on other sites More sharing options...
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