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Warmane Onyxia Realm


bigwoody69

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They ban bots all the time but not for detection, Wrobot doesn’t modify any memory. Wrobot use HWBP which is harder to detect if at all possible. The inject if I am correct is via endscene which every single video captured uses.

 

they ban because people are watching bot do weird shit.

 

sharp turns, weird directions etc 

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definitely detected on Onyxia. I attempt to login to a fresh character, fresh account with wrobot active. I just stand still at the starting area for a couple minutes and get banned. I then log in with a different fresh account with no wrobot active, and do not get banned.

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2 hours ago, kdubbin said:

definitely detected on Onyxia. I attempt to login to a fresh character, fresh account with wrobot active. I just stand still at the starting area for a couple minutes and get banned. I then log in with a different fresh account with no wrobot active, and do not get banned.

Hi,

Did you change your IP address using a VPN or proxy? Also, did you use a relogger? Some servers might use a LUA function called 'Reportbug,' which can send back details about your computer, potentially flagging any new accounts created and connected by the same hardware.

The reason I ask about the relogger is that @Droidz said mentioned here that reloggers ensure WoW doesn’t send back your PC name.

 

ReportBug Pseudocode

char __cdecl SendBugOpcode(int type, char *description)
{
    int v2; // eax
    unsigned int v3; // eax
    unsigned __int64 v4; // rax
    unsigned __int64 v5; // rax
    double v6; // st7
    double v7; // st6
    char v8; // al
    unsigned __int64 v9; // rax
    unsigned __int64 v10; // rax
    const char *v11; // esi
    const char *v12; // eax
    _DWORD *v13; // eax
    _DWORD *v14; // esi
    int v15; // edi
    int v16; // ebx
    int v17; // eax
    const char *v18; // edi
    __int64 v19; // rax
    char *v20; // ecx
    char *v21; // eax
    int v22; // edi
    int v23; // eax
    void *v24; // eax
    char *v25; // eax
    unsigned int i; // ebx
    int v27; // edi
    _BOOL1 v28; // zf
    char *v29; // eax
    int v30; // esi
    int v31; // edi
    __int64 v33; // [esp+10h] [ebp-14F0h]
    unsigned __int64 v34; // [esp+18h] [ebp-14E8h]
    double v35; // [esp+18h] [ebp-14E8h]
    SpellRec v36; // [esp+2Ch] [ebp-14D4h] BYREF
    char v37; // [esp+2D4h] [ebp-122Ch] BYREF
    char Dst[4095]; // [esp+2D5h] [ebp-122Bh] BYREF
    char Buffer[256]; // [esp+12D4h] [ebp-22Ch] BYREF
    int a1[64]; // [esp+13D4h] [ebp-12Ch] BYREF
    unsigned int v41; // [esp+14D4h] [ebp-2Ch] BYREF
    CDataStore v42; // [esp+14D8h] [ebp-28h] BYREF
    DWORD nSize; // [esp+14F0h] [ebp-10h] BYREF
    float v44; // [esp+14F4h] [ebp-Ch] BYREF
    unsigned __int64 v45; // [esp+14F8h] [ebp-8h]

    if ( !description || !*description )
        return 0;
    if ( !s_clientServices )
        goto LABEL_46;
    v37 = 0;
    memset(Dst, 0, sizeof(Dst));
    nSize = 256;
    if ( sub_86B4A0(Buffer, &nSize) )
    {
        SStrPrintf((char *)a1, 256, "Username:\t%s\n", Buffer);
        SStrCopy_0(&v37, a1, 4096);
    }
    nSize = 256;
    if ( sub_86B480(Buffer, &nSize) )
    {
        SStrPrintf((char *)a1, 256, "Computer:\t%s\n", Buffer);
        SStrCopy_0(&v37, a1, 4096);
    }
    v2 = OsGetNumberOfProcessors();
    SStrPrintf((char *)a1, 256, "Processors:\t%u\n", v2);
    SStrCopy_0(&v37, a1, 4096);
    sub_86B9A0(&v41);
    v3 = v41;
    if ( v41 > 4 )
    {
        v3 = 0;
        v41 = 0;
    }
    SStrPrintf((char *)a1, 256, "Processor vendor:\t%s\n", off_AD93C0[v3]);
    SStrCopy_0(&v37, a1, 4096);
    v4 = sub_86AE70();
    if ( v4 >= qword_AD93B8 )
    {
        v9 = v4 / 0xF4240;
        v6 = (double)(v9 & 0x7FFFFFFFFFFFFFFFi64);
        v45 = __PAIR64__(HIDWORD(v9) & 0x80000000, 0);
        v7 = (double)__SPAIR64__(HIDWORD(v9) & 0x80000000, 0);
        v8 = 71;
    }
    else
    {
        v5 = v4 / 0x3E8;
        v6 = (double)(v5 & 0x7FFFFFFFFFFFFFFFi64);
        v45 = __PAIR64__(HIDWORD(v5) & 0x80000000, 0);
        v7 = (double)__SPAIR64__(HIDWORD(v5) & 0x80000000, 0);
        v8 = 77;
    }
    SStrPrintf((char *)a1, 256, "Processor speed:\t%6.2f%cHz\n", (v6 - v7) * 0.001, v8);
    SStrCopy_0(&v37, a1, 4096);
    v10 = sub_86B4C0();
    SStrPrintf((char *)a1, 256, "Memory:\t%uMB\n", (unsigned int)(v10 >> 20));
    SStrCopy_0(&v37, a1, 4096);
    SStrCopy_0(&v37, "OS:\t\t", 4096);
    sub_86B430((char *)a1, 256);
    SStrCopy_0(&v37, a1, 4096);
    SStrCopy_0(&v37, L"\n", 4096);
    SStrPrintf((char *)a1, 256, "Version:\t%s\n", "WoW [Release] Build 12340 (Jun 24 2010 23:54:57)");
    SStrCopy_0(&v37, a1, 4096);
    v11 = byte_C79620 != 0 ? &byte_C79620 : 0;
    if ( v11 )
    {
        v12 = (const char *)GetRealmName();
        SStrPrintf((char *)a1, 256, "Realm:\t%s\n", v12);
        SStrCopy_0(&v37, a1, 4096);
        SStrPrintf((char *)a1, 256, "Account:\t%s\n", v11);
        SStrCopy_0(&v37, a1, 4096);
        if ( ClientServices::GetCurrent() )
        {
            if ( *((_DWORD *)ClientServices::GetCurrent() + 3029) )
            {
                v13 = ClntObjMgrGetActivePlayerObj();
                v14 = v13;
                if ( v13 )
                {
                    v15 = v13[52];
                    v16 = ClientDB::GetRow((int)&g_ChrRacesDB.funcTable2, *(unsigned __int8 *)(v15 + 68));
                    v17 = ClientDB::GetRow((int)&g_ChrClassesDB.funcTable2, *(unsigned __int8 *)(v15 + 69));
                    if ( v17 )
                        v18 = *(const char **)(v17 + 16);
                    else
                        v18 = "Unknown";
                    if ( v16 )
                        HIDWORD(v19) = *(_DWORD *)(v16 + 56);
                    else
                        HIDWORD(v19) = "Unknown";
                    LODWORD(v19) = v14[52];
                    v20 = off_AD6628[*(unsigned __int8 *)(v19 + 70)];
                    LODWORD(v19) = *(_DWORD *)(v19 + 192);
                    v34 = __PAIR64__((unsigned int)v18, (unsigned int)v20);
                    v33 = v19;
                    v21 = CGUnit_C::GetObjectName_0((int)v14, 0, 1);
                    SStrPrintf(
                        (char *)a1,
                        256,
                        "Character:\t%s (level %i %s %s %s)\n",
                        v21,
                        (_DWORD)v33,
                        (const char *)HIDWORD(v33),
                        (const char *)v34,
                        (const char *)HIDWORD(v34));
                    SStrCopy_0(&v37, a1, 4096);
                    v22 = CGPlayer_C::GetNewContinentID();
                    v23 = ClientDB::GetRow((int)&g_MapDB.funcTable2, v22);
                    if ( v23 )
                        SStrPrintf((char *)a1, 256, "Map:\t\t%u (%s)\n", v22, *(const char **)(v23 + 4));
                    else
                        SStrPrintf((char *)a1, 256, "Map:\t\t%u\n", v22);
                    SStrCopy_0(&v37, a1, 4096);
                    if ( dword_BD0788 && *(_BYTE *)dword_BD0788 )
                    {
                        SStrPrintf((char *)a1, 256, "Zone:\t\t%s", (const char *)dword_BD0788);
                        SStrCopy_0(&v37, a1, 4096);
                        if ( dword_BD0784 && *(_BYTE *)dword_BD0784 )
                        {
                            SStrPrintf((char *)a1, 256, " - %s", (const char *)dword_BD0784);
                            SStrCopy_0(&v37, a1, 4096);
                        }
                        SStrCopy_0(&v37, L"\n", 4096);
                    }
                    (*(void (__thiscall **)(_DWORD *, float *))(*v14 + 44))(v14, &v44);
                    v35 = ((double (__thiscall *)(_DWORD *))*(_DWORD *)(*v14 + 52))(v14);
                    SStrPrintf((char *)a1, 256, "Position:\t%f %f %f, %f\n", v44, *(float *)&v45, *((float *)&v45 + 1), v35);
                    SStrCopy_0(&v37, a1, 4096);
                    if ( CGGameUI::m_lockedTarget )
                    {
                        v24 = ClntObjMgrObjectPtr(CGGameUI::m_lockedTarget, TYPEMASK_UNIT);
                        if ( v24 )
                        {
                            v25 = CGUnit_C::GetObjectName_0((int)v24, 0, 1);
                            SStrPrintf((char *)a1, 256, "Target:\t%s\n", v25);
                            SStrCopy_0(&v37, a1, 4096);
                        }
                    }
                    SStrPrintf((char *)a1, 256, "Auras:\n");
                    SStrCopy_0(&v37, a1, 4096);
                    WowClientDB::GetRow(&v36);
                    for ( i = 0; i < CGUnit_C::GetAuraCount(v14); ++i )
                    {
                        v27 = CGUnit_C::GetAuraSpellId(i);
                        if ( v27 )
                        {
                            v28 = ClientDb::GetLocalizedRow(&g_SpellDB, v27, &v36) == 0;
                            v29 = v36.m_name_lang;
                            if ( v28 )
                                v29 = "UNKNOWN";
                            SStrPrintf((char *)a1, 256, "\t%s(%d)\n", v29, v27);
                            SStrCopy_0(&v37, a1, 4096);
                        }
                    }
                    nullsub_3();
                }
            }
        }
    }
    v30 = SStrLen(&v37) + 1;
    v31 = SStrLen(description) + 1;
    v42.vTable = (CDataStore_vTable *)off_9E0E24;
    v42.m_buffer = 0;
    v42.m_base = 0;
    v42.m_alloc = 0;
    v42.m_size = 0;
    v42.m_read = -1;
    CDataStore::PutInt32(&v42, CMSG_BUG);
    CDataStore::PutInt32(&v42, type);
    CDataStore::PutInt32(&v42, v30);
    CDataStore::PutBytes2(&v42, (int)&v37, v30);
    CDataStore::PutInt32(&v42, v31);
    CDataStore::PutBytes2(&v42, (int)description, v31);
    v42.m_read = 0;
    if ( !s_clientServices )
LABEL_46:
        sub_8889B0((int)&byte_9E14FF, (int)&byte_9E14FF, 0);
    SendPacket((int)s_clientServices, &v42);
    v42.vTable = (CDataStore_vTable *)off_9E0E24;
    if ( v42.m_alloc != -1 )
        CDataStore::InternalDestroy(&v42.m_buffer, &v42.m_base, &v42.m_alloc);
    return 1;
}

 

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Today I tried to make a route for killing mobs, it took place in a cave and I succeeded, but in some places the bot returned 5-6 times there and back, it is very bad that the points that I put on the route are still processed by something, the bot does not follow the points literally, it goes along its processed route and this is sad, the more I use the bot, the more upset I become

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