Ofrex35 1 Posted October 14 Share Posted October 14 Hi there, I have lots of experience in writing entire combat scripts in LUA, is it possible to do that with WRobot? If I use the FightClass editor and call my script "Warlock" for example, can I then put an entire rotation in LUA and use the "Not spell, is lua script" option? If so, is there a "template" or wrapper I should be using as a base for the rotations? Many thanks Ofrex35 Link to comment https://wrobot.eu/forums/topic/15550-entire-fight-class-in-lua/ Share on other sites More sharing options...
Droidz 2738 Posted October 15 Share Posted October 15 Hello, Yes you can use fightclass editor with the option "Not spell, is lua script" with timer option to avoid spamming lua commands. Or you can use C# fightclass (sample of structure) : using System; using System.Threading; using System.Windows.Forms; using robotManager.Helpful; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : ICustomClass { public float Range { get { return 4.5f; } } private bool _isLaunched; private ulong _lastTarget; public void Initialize() { _isLaunched = true; Logging.Write("[My fightclass] Is initialized."); Rotation(); } public void Dispose() { _isLaunched = false; Logging.Write("[My fightclass] Stop in progress."); } public void ShowConfiguration() { MessageBox.Show("[My fightclass] No setting for this Fight Class."); } internal void Rotation() { Logging.Write("[My fightclass] Is started."); while (_isLaunched) { try { if (Conditions.InGameAndConnectedAndProductStartedNotInPause) { if (ObjectManager.Me.IsAlive) { if (Fight.InFight && ObjectManager.Me.Target.IsNotZero()) { OneTimePerCombatTasks(); CombatTasks(); } else { OutOfCombatTasks(); } } } } catch (Exception e) { Logging.WriteError("[My fightclass] ERROR: " + e); } Thread.Sleep(250); // Pause to reduce the CPU usage, you can increment sleep time. } Logging.Write("[My fightclass] Is now stopped."); } internal void OutOfCombatTasks() { if (ObjectManager.Me.IsMounted) return; Lua.LuaDoString(@" --[[ Your Lua code here ]]-- print('Out of combat tasks'); "); } internal void OneTimePerCombatTasks() { if (ObjectManager.Me.Target == _lastTarget) return; _lastTarget = ObjectManager.Me.Target; Lua.LuaDoString(@" --[[ Your Lua code here ]]-- print('One time per combat tasks'); "); } internal void CombatTasks() { Lua.LuaDoString(@" --[[ Your Lua code here ]]-- print('Combat tasks'); "); } } Link to comment https://wrobot.eu/forums/topic/15550-entire-fight-class-in-lua/#findComment-69708 Share on other sites More sharing options...
Ofrex35 1 Posted October 16 Author Share Posted October 16 Thank you very much! Link to comment https://wrobot.eu/forums/topic/15550-entire-fight-class-in-lua/#findComment-69710 Share on other sites More sharing options...
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