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Disconnect = > [MovementManager] Waypoint timed out

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Hello guys, I'm looking for a way to handle an exception.
After disconnecting, I get "[MovementManager] Waypoint timed out", after Relog MovementManager changes List<Vector3> CurrentPath  and the route will consist of two points, my position => last position List<Vector3> CurrentPathOrigine.
I'm looking for a way to prevent this, so that the route remains CurrentPathOrigine after Relog. I have tried many things but I cannot find a reliable method that does not fail.
Calling Stop Move(); fires after Relog when movement starts, then the route will be restored, but I'm looking for a way to handle this before entering the world or prevent Waypoint timed out.


I would be glad to receive any ideas.
Module: Quester, problems arise only when moving on the ground, Is Hotspots = false.

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