Jump to content

Commands for activating a specified plug-in with runcode in Questr mode


Recommended Posts

I don't want to click multiple times to open a specific plugin in multiple different roles, I need to execute a piece of code directly with runcode in my Quester mode to activate the plugin I need

wManager.wManagerSetting.CurrentSetting.PluginsSettings.Single(x=>x.FileName == "mQuestObjMarker.dll").Actif = true;
wManager.wManagerSetting.CurrentSetting.Save();
wManager.Plugin.PluginsManager.LoadAllPlugins();

Add this to your RunCode step and change the plugin name to what your plugin name is (replace "mQuestObjMarker.dll").

On 1/26/2025 at 4:18 AM, Marsbar said:
wManager.wManagerSetting.CurrentSetting.PluginsSettings.Single(x=>x.FileName == "mQuestObjMarker.dll").Actif = true;
wManager.wManagerSetting.CurrentSetting.Save();
wManager.Plugin.PluginsManager.LoadAllPlugins();

将此代码添加到您的 RunCode 步骤中,并将插件名称更改为您的插件名称(替换“mQuestObjMarker.dll”)。

This code is usable, thank you for your help

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...