buzzard 3 Posted September 6, 2014 Share Posted September 6, 2014 Heyya anyone knows if there is a method that can retrieve player debuff type. Basicly instead of : player.HaveBuff("SomeHarmFulDebuff") I can retrieve collection of partymember debuffs. Then iterate the collection and see if debuff type is magic/poison/curse and dispell it with some spell like "Natures's Cure" Else I'll have to use a list of all harmfull spells(gonna be a long one i guess...) Bear T.O.E. 1 Link to comment https://wrobot.eu/forums/topic/1601-api-detect-debuff-type/ Share on other sites More sharing options...
Droidz 2742 Posted September 10, 2014 Share Posted September 10, 2014 Hello, You can use lua for it: http://www.wowwiki.com/API_UnitBuff and http://www.wowwiki.com/API_UnitDebuff for i=1,40 do local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player",i); if spellId > 0 then print("name="..debuffType) end end buzzard 1 Link to comment https://wrobot.eu/forums/topic/1601-api-detect-debuff-type/#findComment-8175 Share on other sites More sharing options...
buzzard 3 Posted September 13, 2014 Author Share Posted September 13, 2014 Yeah I've found this in wow api when I was planning to make 'database' of all debuffs :p Guess I'll be using parts of lua, thanks! Link to comment https://wrobot.eu/forums/topic/1601-api-detect-debuff-type/#findComment-8208 Share on other sites More sharing options...
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