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Droidz, also, sometimes when player is dead he runs off when he should be still and wait for spawn.

And since he is dead he cant mount up, and thus continues to run around like a drug addict trying to mount.

 

[Fight] 12:33 - Cast Bloodthirst (Bloodthirst)
[Normal] 12:33 - Player dead
[Navigator] 12:33 - Path Count: 11
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Normal] 12:33 - [bG] Follow player Knivman
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Debug] 12:33 - UnStuck() started.
[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 11.
[Navigator] 12:33 - Path Count: 10
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Debug] 12:33 - UnStuck() started.
[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 12.
[Navigator] 12:33 - Path Count: 5
[Navigator] 12:33 - Path Count: 10
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Debug] 12:33 - UnStuck() started.
[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 13.
[Normal] 12:33 - [bG] Follow player Proxylel
[Normal] 12:33 - Mounting gound mount Swift Brown Steed
[Debug] 12:34 - UnStuck() started.
[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 14.
[Normal] 12:34 - Mounting gound mount Swift Brown Steed
[Debug] 12:34 - UnStuck() started.
[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 15.
[Navigator] 12:34 - Path Count: 11
[Normal] 12:34 - Mounting gound mount Swift Brown Steed
[Debug] 12:34 - UnStuck() started.
[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 16.
[Navigator] 12:34 - Path Count: 9
[Normal] 12:34 - Mounting gound mount Swift Brown Steed
[Debug] 12:34 - UnStuck() started.
[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 17.

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Droidz, also, sometimes when player is dead he runs off when he should be still and wait for spawn.

And since he is dead he cant mount up, and thus continues to run around like a drug addict trying to mount.

 

[Fight] 12:33 - Cast Bloodthirst (Bloodthirst)

[Normal] 12:33 - Player dead

[Navigator] 12:33 - Path Count: 11

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Normal] 12:33 - [bG] Follow player Knivman

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Debug] 12:33 - UnStuck() started.

[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 11.

[Navigator] 12:33 - Path Count: 10

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Debug] 12:33 - UnStuck() started.

[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 12.

[Navigator] 12:33 - Path Count: 5

[Navigator] 12:33 - Path Count: 10

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Debug] 12:33 - UnStuck() started.

[Debug] 12:33 - UnStuck done - StuckCount updated, new value: 13.

[Normal] 12:33 - [bG] Follow player Proxylel

[Normal] 12:33 - Mounting gound mount Swift Brown Steed

[Debug] 12:34 - UnStuck() started.

[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 14.

[Normal] 12:34 - Mounting gound mount Swift Brown Steed

[Debug] 12:34 - UnStuck() started.

[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 15.

[Navigator] 12:34 - Path Count: 11

[Normal] 12:34 - Mounting gound mount Swift Brown Steed

[Debug] 12:34 - UnStuck() started.

[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 16.

[Navigator] 12:34 - Path Count: 9

[Normal] 12:34 - Mounting gound mount Swift Brown Steed

[Debug] 12:34 - UnStuck() started.

[Debug] 12:34 - UnStuck done - StuckCount updated, new value: 17.

 

If you have already updated bot for bg queue problem, update again I have also fixed this problem.

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Sry m8 but you made a bobo this time.

 

Your update choose "Specific battlegrounds" when we want "Random Battleground"

 

You need to Select "Random Battleground" (normally selected by default). When I'll found best method I'll fix this problem.

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Oki never had to do that before, but if thats all you have to do the first time you enter BG than I guess its fine as long as it keeps selecting

that option further more.

 

Another thing I noticed from watching the bot for an hour is he randomly just stops and stand still. Especially after respawning.

Might just need a reboot so I have to get back on that. Might be on my side, most likely tbh.

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Uhm no

It changes to specific so this is something the bot does.

Needs to be changed to random BG. In the drop down manu its called "Bonus Battlegrounds" and there you can choose Random Battleground.

please give it a second look. I can clearly see for 1/10 sec that the bot flips the TYPE to Specific Battleground. It needs to stop doing that :)

And the problem with the standing still BG char is still here. It acts really stange and I probably will not use it until its sorted coz it screams bot about him atm. Whenever he spawns from a death he stands still for up to a minute before he moves. I just got afk kicked btw...

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Loki, on 07 Mar 2013 - 13:26, said:

Uhm no

It changes to specific so this is something the bot does.

Needs to be changed to random BG. In the drop down manu its called "Bonus Battlegrounds" and there you can choose Random Battleground.

please give it a second look. I can clearly see for 1/10 sec that the bot flips the TYPE to Specific Battleground. It needs to stop doing that :)

And the problem with the standing still BG char is still here. It acts really stange and I probably will not use it until its sorted coz it screams bot about him atm. Whenever he spawns from a death he stands still for up to a minute before he moves. I just got afk kicked btw...

I haven't this problem, can you share the log when the bot don't move please. (say me also the state when the bot don't move post-1-0-12324700-1362527011_thumb.png )

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At first when I tried to que, I get this popup

 

Date: 2013-03-07 17:36:15
ID: 162
Error occured in: AddOn: SpellFlash
Count: 1
Message: Error: AddOn SpellFlash attempted to call a forbidden function (JoinBattlefield()) from a tainted execution path.
Debug:
   [C]: JoinBattlefield()
   Blizzard_PVPUI\Blizzard_PVPUI.lua:475: HonorFrame_Queue()
   [string "*:OnClick"]:2:
      [string "*:OnClick"]:1

 

Let me get that state for you also. Im gonna see if Curse has an update for spellflash also. I will get back to you if thats the problem

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mq32bTZ.jpg

 

These 3 pictures are taken within 5 seconds.

 

Just as the window close between pic 1 and 2 you can see how the bot changes the value to Specific instead of Random. I cant catch this on a screenshot though coz its very fast.

Take my word for it, this IS what happens :)

 

I will write a new post with the "state" when standing still soon.

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When it doesnt move, at the BG starting minute or just after resurrected it says:

 

Bot > Battleground Manager

 

and every 3-4 sec "Bot > StopIf" pops up for half a second and then back to the first.

 

Logs is for BG, ín the beginning he was trying to follow someone but didnt, and I think that was when the "StopIf" turned up. The Char just stands

like a stupid in spawn. On the other hand if I manually move him 50-100 yds forward he will pick up a path and move on. Is this a "follow" setting in the BG settings.

What maps should have Free Move on?

 

 

Also:

 

[Debug] 19:01 - Spell(string spellName): spellName=Deadly Calm => Failed

 

Warrior
- Deadly Calm - has been removed. We added it in a weak moment - a perfect example of button bloat for limited gain. Our intentions, as always, were noble.

7 mar 2013 19H01.log.html

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Im currently in an BG now, but I will see what it does when its over.

 

This time it started to walk himself in the start :P

 

Also he used the teleport in Isle of Con. He refused to do that earlier. But perhaps that had something to do with the "following" part.

 

I´ll see what more I can find out, and I will comeback with feedback about the que system.

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Only thing left now is the part where the char runs off when he is dead and waiting for ress.

This is not every time but if he does it one time he will most likely not be ressed anymore that map

and even afk voted out. That will also mean "Deserter" and not being able to join BG för a while.

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Yes sir, indeed it does no longer run off when dead.

 

But I found another strange behaviour today,

 

As I entered the BG where you arrive on two boats and your mission is to hit the relic it never left the boat :P

He just ran around trying to "dismount" even though he wasnt mounted. Very strange, never seen that before.

 

Start looking at 14:31

8 mar 2013 13H39.log.html

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Strand of the Ancient that is.

He is not functional at all on this map atm. Gonna have to blacklist the map for now.

He also randomly stops anywhere at the map and just stands.

The log just explodes with:

[Navigator] 14:47 - Path Count: 2

[Navigator] 14:47 - Path Count: 2

[Navigator] 14:47 - Path Count: 2

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

[Navigator] 14:47 - Path Count: 1

and

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Path Count: 2

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Path Count: 2

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Path Count: 2

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Path Count: 6

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

[Navigator] 14:49 - Warning, partial result: PartialResult, Success

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