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Hello, is there any interface to register to Wow event via  

FrameScript_SignalEventHandler  

Im planning to do a "quest recorder" bot base and so I will need to register to some events (Quest accepted, completed ect ect...)

It is possible to implement and can be very usefull (even for plugins, fight classes ect...) depending on how your IPC work, i hope it can be feasable!

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https://wrobot.eu/forums/topic/4537-wow-event-handler/
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Hello, wait next update and use code like:

           EventsLuaWithArgs.OnEventsLuaWithArgs += delegate(LuaEventsId id, List<string> args)
           {
               if (id == LuaEventsId.QUEST_ACCEPTED && args.Count == 2) // http://wow.gamepedia.com/Events/Q#QUEST_ACCEPTED
               {
                   var title = Lua.LuaDoString<string>("local title = GetQuestLogTitle(" + args[0] + "); return title;");
                   Logging.WriteDebug("Quest accepted: '" + title + "' (id=" + args[1] + ")");
               }
               else if (id == LuaEventsId.QUEST_REMOVED && args.Count == 1) // http://wow.gamepedia.com/Events/Q#QUEST_REMOVED
               {
                   Logging.WriteDebug("Quest removed: id=" + args[0]);
               }
               // ...
           };

 

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https://wrobot.eu/forums/topic/4537-wow-event-handler/#findComment-21143
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