Jump to content

Recommended Posts

Hi,

I am trying to do a quester profile but have run in to a problem.

For quest "Felendern the Banished" one quest object is to go to the top of a building to kill and loot one specific NPC but before I reach the spot the NPC gets blacklisted because he can't be reached (the path goes under the hotspot before I reach the top).  I will try to put in a "FollowPath" to the location before moving on to killing the NPC. What condition can I put in "Can condition" to get the followpath to work? Or have somebody any other suggestion to get this to work?

 

 

 

Questeditor.JPG

Questorder.JPG

Link to comment
https://wrobot.eu/forums/topic/4600-followpath-can-condition/
Share on other sites

Ive had it before, using a follow path is how I solved it as well. I think I went for a simple solution by returning a Quest.hasquest(questid) && !Quest.isObjectiveComplete(1, questId) as can condition. So something similar should do the trick, written from phone il check it again on pc later on.

Link to comment
https://wrobot.eu/forums/topic/4600-followpath-can-condition/#findComment-21504
Share on other sites

  • 1 year later...

return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(End Waypoint)) < 3);

you can set this as condition is your bot on the position from the End Wayponit he go to the next step

Link to comment
https://wrobot.eu/forums/topic/4600-followpath-can-condition/#findComment-36992
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...