Mlarssa 2 Posted December 11, 2016 Share Posted December 11, 2016 Hi, I am trying to do a quester profile but have run in to a problem. For quest "Felendern the Banished" one quest object is to go to the top of a building to kill and loot one specific NPC but before I reach the spot the NPC gets blacklisted because he can't be reached (the path goes under the hotspot before I reach the top). I will try to put in a "FollowPath" to the location before moving on to killing the NPC. What condition can I put in "Can condition" to get the followpath to work? Or have somebody any other suggestion to get this to work? Link to comment https://wrobot.eu/forums/topic/4600-followpath-can-condition/ Share on other sites More sharing options...
Mlarssa 2 Posted December 11, 2016 Author Share Posted December 11, 2016 I have made a hotspot on the highest plateau where the NPC is but on the way up the NPC gets blacklisted (can't be reached). 1.) Why? 2.) Workaround? Please help me out here :) Link to comment https://wrobot.eu/forums/topic/4600-followpath-can-condition/#findComment-21410 Share on other sites More sharing options...
Eldunar 3 Posted December 17, 2016 Share Posted December 17, 2016 Ive had it before, using a follow path is how I solved it as well. I think I went for a simple solution by returning a Quest.hasquest(questid) && !Quest.isObjectiveComplete(1, questId) as can condition. So something similar should do the trick, written from phone il check it again on pc later on. Mlarssa 1 Link to comment https://wrobot.eu/forums/topic/4600-followpath-can-condition/#findComment-21504 Share on other sites More sharing options...
createdby 50 Posted December 24, 2017 Share Posted December 24, 2017 return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(End Waypoint)) < 3); you can set this as condition is your bot on the position from the End Wayponit he go to the next step Link to comment https://wrobot.eu/forums/topic/4600-followpath-can-condition/#findComment-36992 Share on other sites More sharing options...
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