Mlarssa 2 Posted December 11, 2016 Share Posted December 11, 2016 Hi, I am trying to do a quester profile but have run in to a problem. For quest "Felendern the Banished" one quest object is to go to the top of a building to kill and loot one specific NPC but before I reach the spot the NPC gets blacklisted because he can't be reached (the path goes under the hotspot before I reach the top). I will try to put in a "FollowPath" to the location before moving on to killing the NPC. What condition can I put in "Can condition" to get the followpath to work? Or have somebody any other suggestion to get this to work? Link to comment Share on other sites More sharing options...
Mlarssa 2 Posted December 11, 2016 Author Share Posted December 11, 2016 I have made a hotspot on the highest plateau where the NPC is but on the way up the NPC gets blacklisted (can't be reached). 1.) Why? 2.) Workaround? Please help me out here :) Link to comment Share on other sites More sharing options...
Eldunar 3 Posted December 17, 2016 Share Posted December 17, 2016 Ive had it before, using a follow path is how I solved it as well. I think I went for a simple solution by returning a Quest.hasquest(questid) && !Quest.isObjectiveComplete(1, questId) as can condition. So something similar should do the trick, written from phone il check it again on pc later on. Mlarssa 1 Link to comment Share on other sites More sharing options...
createdby 50 Posted December 24, 2017 Share Posted December 24, 2017 return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(End Waypoint)) < 3); you can set this as condition is your bot on the position from the End Wayponit he go to the next step Link to comment Share on other sites More sharing options...
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