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FollowPath "Can Condition"

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Hi,

I am trying to do a quester profile but have run in to a problem.

For quest "Felendern the Banished" one quest object is to go to the top of a building to kill and loot one specific NPC but before I reach the spot the NPC gets blacklisted because he can't be reached (the path goes under the hotspot before I reach the top).  I will try to put in a "FollowPath" to the location before moving on to killing the NPC. What condition can I put in "Can condition" to get the followpath to work? Or have somebody any other suggestion to get this to work?

 

 

 

Questeditor.JPG

Questorder.JPG

  • Author

I have made a hotspot on the highest plateau where the NPC is but on the way up the NPC gets blacklisted (can't be reached).

1.) Why?

2.) Workaround?

Please help me out here :)

Ive had it before, using a follow path is how I solved it as well. I think I went for a simple solution by returning a Quest.hasquest(questid) && !Quest.isObjectiveComplete(1, questId) as can condition. So something similar should do the trick, written from phone il check it again on pc later on.

  • 1 year later...

return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(End Waypoint)) < 3);

you can set this as condition is your bot on the position from the End Wayponit he go to the next step

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