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Hi! 2 noob questions from me :)

1) How can I check is there any lootable node (felslate for example) in specific radius? Center of the circle is a bot.

2) Can I check a condition when some player put me in target? In other words i need to do some action when i've been selected by another player.

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https://wrobot.eu/forums/topic/5173-node-search-radius/
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Hello,

1: 

        float radius = 50;
        foreach (var o in ObjectManager.GetObjectWoWGameObject())
        {
            if (o.IsValid && o.GetDistance < radius && o.CanOpen)
            {
                // your code here
            }
        }

2:

        foreach (var o in ObjectManager.GetObjectWoWPlayerTargetMe())
        {
            if (o.IsValid)
            {
                // your code here
            }
        }

or 

        foreach (var o in ObjectManager.GetObjectWoWPlayer())
        {
            if (o.IsValid && o.IsTargetingMe) // o.IsTargetingMeOrMyPet
            {
                // your code here
            }
        }

 

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https://wrobot.eu/forums/topic/5173-node-search-radius/#findComment-23897
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Thank you so much! So for felslate it's gonna look something like this:

 float radius = 50;
        foreach (var o in ObjectManager.GetObjectWoWGameObject())
        {
            if (o.IsValid && o.GetDistance < radius && o.CanOpen && o.Name == "Felslate Deposit")
            {
                // your code here
            }
        }

Right?

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https://wrobot.eu/forums/topic/5173-node-search-radius/#findComment-23906
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  • 3 weeks later...

One more question. Is there way to detect stuck nodes? Yeah, I know there is an option in wrobot for this, but I need to do it manually in my plugin. Thanks :)

 

update: got it. U have to add following condition

!wManager.wManagerSetting.IsBlackListedAllConditions()
Link to comment
https://wrobot.eu/forums/topic/5173-node-search-radius/#findComment-24591
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