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18 minutes ago, superkillen said:

hello I wonder why my rotation does icy touch before howling blast when there are more then 2 targets around my target :( 
I've got howling blast as nr.1 in my priority list

Crippes DPS DK rotation.xml

Looks like, that you misunderstand the priority system. :biggrin:

The higher the number, the higher the priority is.

Example:

Priority 1 is lower then priority 20

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13 minutes ago, superkillen said:

works great now, except for one thing... now he doesn't do pestilence when there are 3+ targets around... instead he does blood strike and pestilence is higher in priority list

Crippes DPS DK rotation.xml

Then why you used the condition like this?

        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>Smaller</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>

If he should use Pestilence with +2 Targets, then the condition has to look like this:

        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>

 

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11 minutes ago, superkillen said:

ah missclick :( still I did change it now and it still does blood strike....

Crippes DPS DK rotation.xml

 

Change the condition to:

        <FightClassCondition>
          <ContionType>UnitAttackPlayerNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>

Or:

        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>

 

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