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Option to not move in combat?


dragonmase

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Is there an option or a code for me to add in my grinding profile to not move during combat? Basically, I'm playing a ranged class (warlock) and I just want to dot enemies up and let them run to me, and die in front of me, and do a simple auto loot and skin around my feet. I don't want my hero to run around chasing mobs and having the bodies lying everywhere. Thanks!

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hi, I've experimented with a few product but it just doesn't work. really frustrating.

Tried with automation. There is an option which says max distance from start position. Tried setting to 2 - 5. Nope, the bot still walks everywhere and walks >20 yards just to reach an enemy.

Let me tell you more about what I'm trying to do: Trying to farm at an infinite respawn spot. Just need to stand still, kill the 4 enemies which spawn around me which are within 40 yards in range. I want to be completely still so that all the mobs die at my feet, so I can loot and skin easily without needing to run around and get stuck. (hilly area) I am using a warlock, so all my spells which i programmed hits 40 yards. The problem is there are some other mobs that are ~60 yards away with the same name, which the bot keeps ending up walking everywere to kill no matter what I do, spoiling the pull and aoe. Another thing I tried, I used a monk with my warlock together - monk puts down ox, pulls the 4 mobs I need to kill to statue. Warlock kills the 4 mobs, then runs off to the 60 yard away enemies and start killing. I want him to just NOT MOVE and only kill things that comes within a 40 yard range where I start him off. 

The main culprit is often - my warlock moves closer to enemies to pull them, even though they are well within 40 yards and he can cast a spell (instant cast, no cd) on them without moving. This makes things spiral out of control. 

Fight class should be good, I've tried modifying it but nothing helps - I even tried just using 1 spell Corruption (40 yard) only and nothing else, and it still walks out of the automation's max distance setting. I set the fightclass general setting spell radius to 40. 

My search radius is set to 40. 

Tried blacklisting the entire map where the mobs I don't want are, so that in the end he only actually has one small circle to walk in, but he still defies blacklist and walk everywhere.

I am also using multi pull plugin to pull and aoe more than once, otherwise it is too slow. But I have tested turning multipull off, it still walks around. (In addition, multi pull is super, super buggy. this is for another topic but multi pull messes up fight class spell priority - things like units near target units don't work when you turn it on, but works perfectly when you turn it off, it messes up skinning like crazy because it often starts pulling before he finishes skinning everything, Hope you can update or include a proper multi pull into the core function of tsm. What I notice: mobs pulled by multi-pull are not considered pulled when trying to skin. For eg, if multi-pull plugin chains pull 4 mobs at the same time, only the first one will be skinned, the other 3 will be left there and skipped. Even if you start and stop the bot, you will still not skin the mobs that were multi pulled.)

 

Other bots I've tried: Grinder - Set target point as only 1 hotspot, search radius 40, but my warlock still ends up running off. This is because although i position her within 40 yards of the 4 enemies, the warlock keeps running to meet and fight the mobs instead of just standing till. Her position is then changed and she starts doing other wrong stuff like chasing other further mobs. 

 

Tried quester as my last resort but also no luck: Made her return to the same spot every cycle before turning on a loot and kill, but she still goes off the 40 radius to kill other units outside. 

 

Very frustrated, that I spent over 10 hours trying to do such a simple thing - to just not move and cast spell at enemies in range. 

 



 

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