fakefa 0 Posted September 2, 2017 Share Posted September 2, 2017 navmesh poly to avoid it [N] 10:26:54 - [Path-Finding] FindPath from -527.1896 ; -380.866 ; 31.89137 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:26:54 - [Path-Finding] Path Count: 2 (22.00011y) [N] 10:26:57 - [MovementManager] Think we are stuck [N] 10:26:57 - [MovementManager] Trying something funny, hang on [D] 10:26:57 - [MovementManager] Avoid wall: StrafeLeft [N] 10:26:58 - [MovementManager] Think we are stuck [N] 10:26:58 - [MovementManager] Trying something funny, hang on [N] 10:26:59 - [MovementManager] Report navmesh poly to avoid it [D] 10:26:59 - [MovementManager] Current pos: -524.5486 ; -383.6969 ; 30.79889 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71943_32.98353 [D] 10:26:59 - [StuckResolver] Started. [D] 10:27:02 - [StuckResolver] Done - Stuck count updated, new value: 4. [N] 10:27:02 - [MovementManager] Waypoint timed out [N] 10:27:02 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:02 - [Path-Finding] FindPath from -514.6475 ; -383.6969 ; 28.04536 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:02 - [Path-Finding] Path Count: 2 (30.06854y) [N] 10:27:05 - [MovementManager] Think we are stuck [N] 10:27:05 - [MovementManager] Trying something funny, hang on [N] 10:27:07 - [MovementManager] Think we are stuck [N] 10:27:07 - [MovementManager] Trying something funny, hang on [N] 10:27:08 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:08 - [MovementManager] Current pos: -524.9745 ; -383.3584 ; 30.90141 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.7188_32.98433 [D] 10:27:08 - [StuckResolver] Started. [D] 10:27:11 - [StuckResolver] Done - Stuck count updated, new value: 5. [N] 10:27:11 - [MovementManager] Waypoint timed out [N] 10:27:11 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:11 - [Path-Finding] FindPath from -522.3241 ; -385.8414 ; 30.39289 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:11 - [Path-Finding] Path Count: 2 (23.35687y) [N] 10:27:12 - [MovementManager] Think we are stuck [N] 10:27:12 - [MovementManager] Trying something funny, hang on [D] 10:27:12 - [MovementManager] Avoid wall: StrafeLeft [N] 10:27:13 - [MovementManager] Think we are stuck [N] 10:27:13 - [MovementManager] Trying something funny, hang on [N] 10:27:14 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:14 - [MovementManager] Current pos: -524.1 ; -384.1183 ; 30.72002 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.72022_32.98269 [D] 10:27:14 - [StuckResolver] Started. [D] 10:27:17 - [StuckResolver] Done - Stuck count updated, new value: 6. [N] 10:27:17 - [MovementManager] Waypoint timed out [N] 10:27:17 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:17 - [Path-Finding] FindPath from -518.2531 ; -388.6782 ; 29.67983 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:17 - [Path-Finding] Path Count: 2 (25.65757y) [N] 10:27:20 - [MovementManager] Think we are stuck [N] 10:27:20 - [MovementManager] Trying something funny, hang on [N] 10:27:22 - [MovementManager] Think we are stuck [N] 10:27:22 - [MovementManager] Trying something funny, hang on [N] 10:27:23 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:23 - [MovementManager] Current pos: -524.9967 ; -383.3339 ; 30.90087 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71875_32.98437 [D] 10:27:23 - [StuckResolver] Started. [D] 10:27:25 - [StuckResolver] Done - Stuck count updated, new value: 7. [N] 10:27:25 - [MovementManager] Waypoint timed out [N] 10:27:25 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:25 - [Path-Finding] FindPath from -518.8315 ; -388.6563 ; 29.92893 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:25 - [Path-Finding] Path Count: 2 (25.11852y) 10:27:26 - Number of Spells: 74 [N] 10:27:28 - [MovementManager] Think we are stuck [N] 10:27:28 - [MovementManager] Trying something funny, hang on [N] 10:27:29 - [MovementManager] Think we are stuck [N] 10:27:29 - [MovementManager] Trying something funny, hang on [N] 10:27:30 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:30 - [MovementManager] Current pos: -524.9787 ; -383.3408 ; 30.89288 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71877_32.98434 [D] 10:27:30 - [StuckResolver] Started. [D] 10:27:31 - [StuckResolver] Done - Stuck count updated, new value: 8. [N] 10:27:31 - [MovementManager] Waypoint timed out [N] 10:27:32 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:32 - [Path-Finding] FindPath from -521.1268 ; -387.1275 ; 30.16249 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:32 - [Path-Finding] Path Count: 2 (23.87798y) [N] 10:27:33 - [MovementManager] Think we are stuck [N] 10:27:33 - [MovementManager] Trying something funny, hang on [N] 10:27:34 - [MovementManager] Think we are stuck [N] 10:27:34 - [MovementManager] Trying something funny, hang on [N] 10:27:36 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:36 - [MovementManager] Current pos: -524.6146 ; -383.6151 ; 30.80316 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71928_32.98365 [D] 10:27:36 - [StuckResolver] Started. [D] 10:27:37 - [StuckResolver] Done - Stuck count updated, new value: 9. [N] 10:27:37 - [MovementManager] Waypoint timed out [N] 10:27:37 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:37 - [Path-Finding] FindPath from -525.854 ; -382.2238 ; 31.22829 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:37 - [Path-Finding] Path Count: 2 (22.36895y) [N] 10:27:38 - [MovementManager] Think we are stuck [N] 10:27:38 - [MovementManager] Trying something funny, hang on [N] 10:27:46 - [MovementManager] Think we are stuck [N] 10:27:46 - [MovementManager] Trying something funny, hang on [N] 10:27:47 - [MovementManager] Think we are stuck [N] 10:27:47 - [MovementManager] Trying something funny, hang on Link to comment Share on other sites More sharing options...
fakefa 0 Posted September 2, 2017 Author Share Posted September 2, 2017 iceblood graveyard is great stuck node Link to comment Share on other sites More sharing options...
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