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fakefa

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  1. i use the Battlefield mode.but so many stuck node in the Battlefield,Make me look like a bot so much..i hope Administrators fix these stuck node..:(
  2. navmesh poly to avoid it [N] 10:26:54 - [Path-Finding] FindPath from -527.1896 ; -380.866 ; 31.89137 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:26:54 - [Path-Finding] Path Count: 2 (22.00011y) [N] 10:26:57 - [MovementManager] Think we are stuck [N] 10:26:57 - [MovementManager] Trying something funny, hang on [D] 10:26:57 - [MovementManager] Avoid wall: StrafeLeft [N] 10:26:58 - [MovementManager] Think we are stuck [N] 10:26:58 - [MovementManager] Trying something funny, hang on [N] 10:26:59 - [MovementManager] Report navmesh poly to avoid it [D] 10:26:59 - [MovementManager] Current pos: -524.5486 ; -383.6969 ; 30.79889 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71943_32.98353 [D] 10:26:59 - [StuckResolver] Started. [D] 10:27:02 - [StuckResolver] Done - Stuck count updated, new value: 4. [N] 10:27:02 - [MovementManager] Waypoint timed out [N] 10:27:02 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:02 - [Path-Finding] FindPath from -514.6475 ; -383.6969 ; 28.04536 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:02 - [Path-Finding] Path Count: 2 (30.06854y) [N] 10:27:05 - [MovementManager] Think we are stuck [N] 10:27:05 - [MovementManager] Trying something funny, hang on [N] 10:27:07 - [MovementManager] Think we are stuck [N] 10:27:07 - [MovementManager] Trying something funny, hang on [N] 10:27:08 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:08 - [MovementManager] Current pos: -524.9745 ; -383.3584 ; 30.90141 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.7188_32.98433 [D] 10:27:08 - [StuckResolver] Started. [D] 10:27:11 - [StuckResolver] Done - Stuck count updated, new value: 5. [N] 10:27:11 - [MovementManager] Waypoint timed out [N] 10:27:11 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:11 - [Path-Finding] FindPath from -522.3241 ; -385.8414 ; 30.39289 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:11 - [Path-Finding] Path Count: 2 (23.35687y) [N] 10:27:12 - [MovementManager] Think we are stuck [N] 10:27:12 - [MovementManager] Trying something funny, hang on [D] 10:27:12 - [MovementManager] Avoid wall: StrafeLeft [N] 10:27:13 - [MovementManager] Think we are stuck [N] 10:27:13 - [MovementManager] Trying something funny, hang on [N] 10:27:14 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:14 - [MovementManager] Current pos: -524.1 ; -384.1183 ; 30.72002 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.72022_32.98269 [D] 10:27:14 - [StuckResolver] Started. [D] 10:27:17 - [StuckResolver] Done - Stuck count updated, new value: 6. [N] 10:27:17 - [MovementManager] Waypoint timed out [N] 10:27:17 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:17 - [Path-Finding] FindPath from -518.2531 ; -388.6782 ; 29.67983 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:17 - [Path-Finding] Path Count: 2 (25.65757y) [N] 10:27:20 - [MovementManager] Think we are stuck [N] 10:27:20 - [MovementManager] Trying something funny, hang on [N] 10:27:22 - [MovementManager] Think we are stuck [N] 10:27:22 - [MovementManager] Trying something funny, hang on [N] 10:27:23 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:23 - [MovementManager] Current pos: -524.9967 ; -383.3339 ; 30.90087 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71875_32.98437 [D] 10:27:23 - [StuckResolver] Started. [D] 10:27:25 - [StuckResolver] Done - Stuck count updated, new value: 7. [N] 10:27:25 - [MovementManager] Waypoint timed out [N] 10:27:25 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:25 - [Path-Finding] FindPath from -518.8315 ; -388.6563 ; 29.92893 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:25 - [Path-Finding] Path Count: 2 (25.11852y) 10:27:26 - Number of Spells: 74 [N] 10:27:28 - [MovementManager] Think we are stuck [N] 10:27:28 - [MovementManager] Trying something funny, hang on [N] 10:27:29 - [MovementManager] Think we are stuck [N] 10:27:29 - [MovementManager] Trying something funny, hang on [N] 10:27:30 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:30 - [MovementManager] Current pos: -524.9787 ; -383.3408 ; 30.89288 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71877_32.98434 [D] 10:27:30 - [StuckResolver] Started. [D] 10:27:31 - [StuckResolver] Done - Stuck count updated, new value: 8. [N] 10:27:31 - [MovementManager] Waypoint timed out [N] 10:27:32 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:32 - [Path-Finding] FindPath from -521.1268 ; -387.1275 ; 30.16249 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:32 - [Path-Finding] Path Count: 2 (23.87798y) [N] 10:27:33 - [MovementManager] Think we are stuck [N] 10:27:33 - [MovementManager] Trying something funny, hang on [N] 10:27:34 - [MovementManager] Think we are stuck [N] 10:27:34 - [MovementManager] Trying something funny, hang on [N] 10:27:36 - [MovementManager] Report navmesh poly to avoid it [D] 10:27:36 - [MovementManager] Current pos: -524.6146 ; -383.6151 ; 30.80316 ; "None" - Target pos: -533.5881 ; -391.502 ; 50.0556 ; "None" Continent: PVPZone01 Tile: 32.71928_32.98365 [D] 10:27:36 - [StuckResolver] Started. [D] 10:27:37 - [StuckResolver] Done - Stuck count updated, new value: 9. [N] 10:27:37 - [MovementManager] Waypoint timed out [N] 10:27:37 - [MovementManager] Report navmesh poly to avoid it [N] 10:27:37 - [Path-Finding] FindPath from -525.854 ; -382.2238 ; 31.22829 ; "None" to -533.5881 ; -391.502 ; 50.0556 ; "None" (PVPZone01) [N] 10:27:37 - [Path-Finding] Path Count: 2 (22.36895y) [N] 10:27:38 - [MovementManager] Think we are stuck [N] 10:27:38 - [MovementManager] Trying something funny, hang on [N] 10:27:46 - [MovementManager] Think we are stuck [N] 10:27:46 - [MovementManager] Trying something funny, hang on [N] 10:27:47 - [MovementManager] Think we are stuck [N] 10:27:47 - [MovementManager] Trying something funny, hang on
  3. vanilla version 1.12.battlegrounder ,altearc valley,is stuck a lot of node..
  4. My network is in Asia, and our server is very slow. When I open the software and start working, I need to download the Meshes file. But I can't download it, I can download it when I open VPN, but after VPN is opened, wrobot will stop running. Maybe this is your anti cracking program.
  5. My network is in Asia, and our server is very slow. When I open the software and start working, I need to download the Meshes file. But I can't download it, I can download it when I open VPN, but after VPN is opened, wrobot will stop running. Maybe this is your anti cracking program.
  6. [E] 10:32:03 - Connection error, close bot, you have probably launched 2 times bot with same license key, please contact WRobot team if it is not the case. [E] 10:32:03 - System.Char[] then wrobot quit.what can i do.plz help

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