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Pathfinding


[DTN] Zerokx
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Hello i want to report a big problem for me to create (Quest)Profiles 

The thing is the Pathfinding its okay if not nearby are objects or something he dodge trees or something but in some houses or other places the bot stuck 24/7 if not an human help him like Duskwood i tryed to solve it with Blackspots but its dosent work he run all time in the tavern in this wall and cant unstuck by himself:

 https://imgur.com/a/zKQuA

I want to ask if you can add some function to do his own pathfinding for some places or something and not only to change 1 point like here : 

 

or what is a good solution for this Problem becaus Duskwood is not the first point who he stucks

 

If you could can help me it would be cool guys & Droidz

greetz Zerokx

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You can actually do this with "FollowPath", you can wrap an if around that action as you did with Playerfactions.Tauren but just with your current position.

And maybe with Offmesh navigation, but i am not sure, never used it actually.

 

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3 hours ago, Dreamful said:

You can actually do this with "FollowPath", you can wrap an if around that action as you did with Playerfactions.Tauren but just with your current position.

And maybe with Offmesh navigation, but i am not sure, never used it actually.

 

I Tryed it with Offmesh Connection its not working for normal Paths he ignore them it works for Stairs or something like this

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