falder 1 Posted November 1, 2017 Share Posted November 1, 2017 Hi, On my plugin, i disabled combat completely with this code, Conditions.ForceIgnoreIsAttacked = true; But when bot is trying to gather herb and a mob attacks it and interrupts gathering cast, bot assumes that gathering was successful and keeps move on. In real, gathering cast is interrupted and items are not looted. How can i force bot to try gather herb again? Link to comment https://wrobot.eu/forums/topic/7539-herb-nodes-are-getting-ignored-after-unsuccessful-attempt/ Share on other sites More sharing options...
zack22 2 Posted November 2, 2017 Share Posted November 2, 2017 That's a very good question ! i have the same problem ;) Link to comment https://wrobot.eu/forums/topic/7539-herb-nodes-are-getting-ignored-after-unsuccessful-attempt/#findComment-34376 Share on other sites More sharing options...
Apexx 60 Posted November 2, 2017 Share Posted November 2, 2017 Hmm, I have not tested this, and it's probably more or-less pseudo code: Will use a list of objects from WRobot Settings - List Harvest objects and while the player is more than 1 yard (Distance may need tweaking) from the nearest object, will disable all combat until the player distance is within the 1 yard. It will allow for combat if necessary, and while the object is not null and is valid, will interact with it. In combat, you may move a lot or a little depending on your fight class, and other plugins, so the distance will most certainly need to played with. There may be errors here, but it's just a thought. var objectsHarvestIds = new List<WoWGameObject>(); objectsHarvestIds.AddRange(ObjectManager.GetWoWGameObjectById(wManager.wManagerSetting.CurrentSetting.ListHarvest).OrderByDescending(o => o.GetDistance)); if (objectsHarvestIds.Count <= 0) return; try { if (objectsHarvestIds != null) { var objectToHarvest = objectsHarvestIds.Where(o => o != null && o.IsValid).OrderBy(o => ObjectManager.Me.Position.DistanceTo(o.Position)).FirstOrDefault(); if (objectToHarvest != null && objectToHarvest.IsValid) { while (Vector3.Distance(ObjectManager.Me.Position, objectToHarvest.Position) > 1.0f) { Conditions.ForceIgnoreIsAttacked = true; } while (Vector3.Distance(ObjectManager.Me.Position, objectToHarvest.Position) <= 1.0f) { Conditions.ForceIgnoreIsAttacked = false; while (objectToHarvest != null && objectToHarvest.IsValid) { Interact.InteractGameObject(objectToHarvest.GetBaseAddress); } } } } Conditions.ForceIgnoreIsAttacked = false; } catch (Exception e) { Logging.WriteError("HarvestGameObject Error!" + Environment.NewLine + e); } Link to comment https://wrobot.eu/forums/topic/7539-herb-nodes-are-getting-ignored-after-unsuccessful-attempt/#findComment-34379 Share on other sites More sharing options...
falder 1 Posted November 2, 2017 Author Share Posted November 2, 2017 So, your idea is that, we have to force for gathering until we loot the herb. I thought there might be a way to manipulate harvested object list so bot would try to gather again. If it is not the case, thank you for the example code, i will try to improve it. Link to comment https://wrobot.eu/forums/topic/7539-herb-nodes-are-getting-ignored-after-unsuccessful-attempt/#findComment-34404 Share on other sites More sharing options...
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