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Help with Party Bot


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Party bot help

So my bot cant seem to notice the buff conditions on other players. It just spams renew once i meet the health requirement. it wont check buff to see if its there.

Also i cant get it to scan the party for power word: fortitude

 

any help?

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<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>35</Range>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>BuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>power word: fortitude</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>power word: fortitude</SpellName>
      <Priority>11</Priority>
      <IsBuff>true</IsBuff>
      <TargetFriends>true</TargetFriends>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetTargetingMe</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Fade</SpellName>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>97</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>renew</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Renew</SpellName>
      <Priority>9</Priority>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <DescriptionSpell>on Party</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>97</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>renew</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Renew</SpellName>
      <Priority>8</Priority>
      <CombatOnly>false</CombatOnly>
      <DescriptionSpell>on self</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>80</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>weakened soul</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Power Word: Shield</SpellName>
      <Priority>7</Priority>
      <IsBuff>true</IsBuff>
      <TargetFriends>true</TargetFriends>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Surge of Light</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>95</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Flash Heal</SpellName>
      <Priority>6</Priority>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <DescriptionSpell>on party when proc'd</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Flash Heal</SpellName>
      <CombatOnly>false</CombatOnly>
      <DescriptionSpell>on self</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Heal</SpellName>
      <Priority>4</Priority>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <DescriptionSpell>on Party</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Holy Word: Chastise</SpellName>
      <Priority>3</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Holy Fire</SpellName>
      <Priority>2</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Shoot</SpellName>
      <Priority>1</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>2</Timer>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>

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