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So I have a dung profile, but there is a door at the entrance, and sometimes it closes too fast for bot to path through, this is what I have atm.
RunCode > wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183450);
Pulse > path1

Is there any way to make it open the door again, if it closes too fast?

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Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(183450).FirstOrDefault().GetBaseAddress); Something like that I think.

 

Or wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(position vector, 183450);

2 hours ago, sb360 said:

Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(183450).FirstOrDefault().GetBaseAddress); Something like that I think.

 

Or wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(position vector, 183450);

The problem is, it can open the door just fine with the code i already have, but the questbot goes to next step, and sometimes it is not fast enough to move through the door before it closes again, and it just continues to pulse the path and keeps running into the door

1) Move to the door
2) Use the door
3) Custom move to the position behind the door
4) Check if you are not behind the door (your coordinates)
If you are not, repeat.

In code it should be like:
While (not behind the door)

{
Move to the door
Use it
Move behind it

}

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