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Droidz

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  1. I have moved your topic because I have changed permissions of beta tester forum. This shortcut is created for users that launching wrobot directly in the wrobot folder, it is for this reason than this shortcut is created in wrobot folder. You can make this shortcut where you want, if he have no key or no launched wow process the program stop on login window (as if you launch wrobot without argument).
  2. Ok, I'll add option to uninstall in the update.exe Me I have also (probably old path, I have not update this path) "SOFTWARE\Blizzard Entertainment\World of Warcraft" > "InstallPath" (get wow folder path).
  3. I'll see if I found solution for uninstall properly wrobot. During uninstallation you can launch update.exe with arguments? You can found privacy and terms of use here: http://wrobot.eu/privacypolicy/ I have tested alpha 3 and np (windows 8 x64) Thanks
  4. Installation is finish when Update.exe process is closed, If he are one error, message box shown error by Update.exe.
  5. I have added silent install, use argument silent=true (Update.exe silent=true) ps: redownload updater
  6. hey, Option to add desktop shortcuts You can check if the download server is online if you can load this page: http://download.wrobot.eu/wrobot/bin/updateinfo.php or if you can download this file: http://download.wrobot.eu/wrobot/bin/WRobot.exe or this (xml, list all wrobot download files) : http://download.wrobot.eu/wrobot/bin/update.php For uninstall I haven't solution (I don't know what software do you use for make installer), but an batch can be good
  7. Happy New Year 2013
  8. Droidz

    Happy New Year 2013

    Happy New Year 2013
  9. https://www.virustotal.com/file/5444a76d92ad67621ae48fec8375e79d6f76f6e5e478df396cab8cb8ce3391aa/analysis/1356880427/ No problem with avast normaly. I have try (on windows 8) if you launch update.exe on desktop no problem, but if you launch update.exe on program file you need to use admin mode.
  10. Very Good, My suggestion: Add possibility to choose install path and and add option for make a shortcut to wrobot folder on the desktop I'll add Silent Installation in "Updater", for auto install wrobot if it is launched with your installer.
  11. Merry Christmas Everyone!
  12. Merry Christmas Everyone!
  13. If you want share an key with your friend I think the key license is best than you username and password (or for use multi license). If you don't have save your password it is indicated to write your license key in the textbox, but in the next version I'll add more information for helping new users.
  14. Pretty basic for now, but I will edit and elaborate as I find bugs and see fit. After launching WRobot, 1. Select the Archaeologist plugin from the drop down. 2. In general settings, and put a mount in both ground and flight, I used the same mount to simplify, in my case Armored Blue Wind Rider, please also take note this is case sensitive, and spelling is extremely important. Save and exit the settings tab. 3. Ingame, make sure to check show digsites on your map 4. Click Start on bot 5. Profit. By twizt3dkitty
  15. You can launch lua script: string money = Lua.LuaDoString("money = GetMoney()", "money"); And you can use others structs: (sample of tnb customclass: http://pastebin.com/vqjFFJEE ) For create product (grinder, gatherer, ...) I use api of robotManager.dll and wManager.dll (like for fights class), you have acces at a lot of informations for create fights class.
  16. Hello, With "Hostile Unit Near" (in the next update I'll add "Hostile Unit Near Target")
  17. Droidz

    Price fixed

    Hello, I have fixed prices of WRobot and CRobot. WRobot: 15 € = 6 months 24 € = 1 year CRobot: 15 € = 1 year I have also advanced on the new website, I'll release the new bot client compatible with the new website in the week (I want add fixes and options on wrobot before release).
  18. Droidz

    Price fixed

    Hello, I have fixed prices of WRobot and CRobot. WRobot: 15 € = 6 months 24 € = 1 year CRobot: 15 € = 1 year I have also advanced on the new website, I'll release the new bot client compatible with the new website in the week (I want add fixes and options on wrobot before release).
  19. How to download, install and launch WRobot The how to is here:
  20. How to create an Fight Class (developer only) Fight class using bot API. He is recommanded to use visual studio 12 with framework 4.5 for create an Fight class (add in reference robotManager.dll and wManager.dll). WRobot supporting C#, Vb.net code, and dll. Sample C# Fight Class for Hunter: (Finite State Machine (Engine)) ( http://pastebin.com/ywQ2VPGr ) using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.IO; using System.Linq; using System.Threading; using robotManager; using robotManager.FiniteStateMachine; using robotManager.Helpful; using wManager.Wow.Class; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using Timer = robotManager.Helpful.Timer; public class Main : ICustomClass { public float Range { get { return 36; } } private Engine _engine; public void Initialize() { HunterSettings.Load(); _engine = new Engine(false) { States = new List<State> { // Pet new PetManager { Priority = 20 }, // Defensive new SpellState("Freezing Trap", 13, context => (ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance <= 8) >= 1 && ObjectManager.GetUnitAttackPlayer().Count > 1)), new SpellState("Disengage", 21, context => (ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance <= 8) >= 1)), // Attac multi new SpellState("Multi-Shot", 14, context => (ObjectManager.GetUnitAttackPlayer().Count() > 1)), new SpellState("Explosive Trap", 14, context => (ObjectManager.GetUnitAttackPlayer().Count(u => u.GetDistance <= 8) > 1)), // Attac new SpellState("Hunter's Mark", 15, context => (!ObjectManager.Target.HaveBuff("Hunter's Mark"))), new SpellState("Stampede", 13, context => HunterSettings.CurrentSetting.Stampede), new SpellState("Rapid Fire", 12, context => HunterSettings.CurrentSetting.RapidFire), new SpellState("Kill Shot", 11, context => true), new SpellState("Blink Strike", 10, context => HunterSettings.CurrentSetting.BlinkStrike), new SpellState("Serpent Sting", 9, context => ObjectManager.Me.Focus > 30 && !ObjectManager.Target.HaveBuff("Serpent Sting")), new SpellState("Kill Command", 8, context => ObjectManager.Pet.IsValid && ObjectManager.Pet.IsAlive && ObjectManager.Pet.Position.DistanceTo2D(ObjectManager.Target.Position) < 25), new SpellState("Bestial Wrath", 7, context => true), new SpellState("Dire Beast", 6, context => HunterSettings.CurrentSetting.DireBeast), new SpellState("Arcane Shot", 5, context => ObjectManager.Me.Focus > 30), new SpellState("Cobra Shot", 4, context => ObjectManager.Me.Focus < 25), new SpellState("Readiness", 3, context => HunterSettings.CurrentSetting.Readiness), } }; _engine.StartEngine(5); } public void Dispose() { if (_engine != null) { _engine.StopEngine(); _engine.States.Clear(); } } public void ShowConfiguration() { HunterSettings.Load(); HunterSettings.CurrentSetting.ToForm(); HunterSettings.CurrentSetting.Save(); } class PetManager : State { public override int Priority { get; set; } public override string DisplayName { get { return "Pet Manager"; } } Timer _petTimer = new Timer(-1); public override bool NeedToRun { get { if (!_petTimer.IsReady) return false; if (ObjectManager.Me.IsDeadMe || ObjectManager.Me.IsMounted) { _petTimer = new Timer(1000 * 2); return false; } if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead) return true; return false; } } public override List<State> NextStates { get { return new List<State>(); } } public override List<State> BeforeStates { get { return new List<State>(); } } private readonly Spell _revivePet = new Spell("Revive Pet"); private readonly Spell _callPet = new Spell("Call Pet 1"); public override void Run() { if (!ObjectManager.Pet.IsValid) { _callPet.Launch(true); Thread.Sleep(Usefuls.Latency + 1000); } if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead) _revivePet.Launch(true); _petTimer = new Timer(1000 * 2); } } } [Serializable] public class HunterSettings : Settings { [Setting] [DefaultValue(false)] [Category("Beast Mastery")] [DisplayName("Rapid Fire")] [Description("Use Rapid Fire")] public bool RapidFire { get; set; } [Setting] [DefaultValue(false)] [Category("Beast Mastery")] [DisplayName("Stampede")] [Description("Use Stampede")] public bool Stampede { get; set; } [Setting] [DefaultValue(false)] [Category("Beast Mastery")] [DisplayName("Dire Beast")] [Description("Use Dire Beast")] public bool DireBeast { get; set; } [Setting] [DefaultValue(false)] [Category("Beast Mastery")] [DisplayName("Readiness")] [Description("Use Readiness")] public bool Readiness { get; set; } [Setting] [DefaultValue(false)] [Category("Beast Mastery")] [DisplayName("Blink Strike")] [Description("Use Blink Strike")] public bool BlinkStrike { get; set; } private HunterSettings() { ConfigWinForm(new System.Drawing.Point(400, 400), "Hunter " + Translate.Get("Settings")); } public static HunterSettings CurrentSetting { get; set; } public bool Save() { try { return Save(AdviserFilePathAndName("CustomClass-Hunter", ObjectManager.Me.Name + "." + Usefuls.RealmName)); } catch (Exception e) { Logging.WriteError("HunterSettings > Save(): " + e); return false; } } public static bool Load() { try { if (File.Exists(AdviserFilePathAndName("CustomClass-Hunter", ObjectManager.Me.Name + "." + Usefuls.RealmName))) { CurrentSetting = Load<HunterSettings>(AdviserFilePathAndName("CustomClass-Hunter", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return true; } CurrentSetting = new HunterSettings(); } catch (Exception e) { Logging.WriteError("HunterSettings > Load(): " + e); } return false; } } Another C# Fight Class structure: ( http://pastebin.com/krBv3QCD ) using System; using System.Threading; using System.Windows.Forms; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Class; using wManager.Wow.Enums; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using Timer = robotManager.Helpful.Timer; public class Main : ICustomClass { public float Range { get { return 4.5f; } } private bool _isLaunched; private ulong _lastTarget; public void Initialize() // When product started, initialize and launch Fightclass { _isLaunched = true; Logging.Write("[My fightclass] Is initialized."); Rotation(); } public void Dispose() // When product stopped { _isLaunched = false; Logging.Write("[My fightclass] Stop in progress."); } public void ShowConfiguration() // When use click on Fight class settings { MessageBox.Show("[My fightclass] No setting for this Fight Class."); } // SPELLS: // Buff: public Spell DeadlyPoison = new Spell("Deadly Poison"); public Spell Sprint = new Spell("Sprint"); // Pull: public Spell Stealth = new Spell("Stealth"); // Combat: public Spell Garrote = new Spell("Garrote"); public Spell SliceandDice = new Spell("Slice and Dice"); public Spell Eviscerate = new Spell("Eviscerate"); public Timer SliceandDiceTimer = new Timer(); // Timer internal void Rotation() { Logging.Write("[My fightclass] Is started."); while (_isLaunched) { try { if (!Products.InPause) { if (!ObjectManager.Me.IsDeadMe) { BuffRotation(); if (Fight.InFight && ObjectManager.Me.Target > 0) { Pull(); CombatRotation(); } } } } catch (Exception e) { Logging.WriteError("[My fightclass] ERROR: " + e); } Thread.Sleep(10); // Pause 10 ms to reduce the CPU usage. } Logging.Write("[My fightclass] Is now stopped."); } internal void BuffRotation() { if (ObjectManager.Me.IsMounted) return; // Deadly Poison: if (DeadlyPoison.KnownSpell && !DeadlyPoison.HaveBuff && DeadlyPoison.IsSpellUsable && !ObjectManager.Me.GetMove) { DeadlyPoison.Launch(); return; } // Sprint if (Sprint.KnownSpell && !ObjectManager.Me.InCombat && ObjectManager.Me.GetMove && Sprint.IsSpellUsable) { Sprint.Launch(); return; } } internal void Pull() { if (ObjectManager.Me.Target == _lastTarget) return; // Stealth: if (Stealth.KnownSpell && Stealth.IsSpellUsable && !Stealth.HaveBuff && ObjectManager.Target.Target != ObjectManager.Me.Guid) { Stealth.Launch(); _lastTarget = ObjectManager.Me.Target; } } internal void CombatRotation() { // Garrote: if (Garrote.IsSpellUsable && Garrote.IsDistanceGood && Garrote.KnownSpell && ObjectManager.Me.HaveBuff(115192)) { Garrote.Launch(); return; } // Eviscerate: if (Eviscerate.KnownSpell && Eviscerate.IsSpellUsable && Eviscerate.IsDistanceGood && (ObjectManager.Me.ComboPoint > 4 || (SliceandDice.HaveBuff && SliceandDiceTimer.IsReady))) { Eviscerate.Launch(); if (SliceandDice.HaveBuff) SliceandDiceTimer = new Timer(1000 * 36); return; } } } Sample Vb.net Fight Class base: ( http://pastebin.com/EETxYYi3 ) Imports System.Collections.Generic Imports System.Linq Imports System.Threading Imports robotManager.FiniteStateMachine Imports robotManager.Helpful Imports wManager.Wow.Class Imports wManager.Wow.Helpers Imports wManager.Wow.ObjectManager Public Class Main Implements ICustomClass Public ReadOnly Property Range As Single Implements ICustomClass.Range Get Return 5 End Get End Property Public Sub Initialize() Implements ICustomClass.Initialize End Sub Public Sub Dispose() Implements ICustomClass.Dispose End Sub Public Sub ShowConfiguration() Implements ICustomClass.ShowConfiguration End Sub End Class Sample DLL: Only create class Main (implement ICustomClass) without namespace in your dll.
  21. How to install Fight Class Install => It is very easy, just download on the forum an fight class and put it in the folder "WRobot/FightClass/". Use => In the main WRobot window, click on the button "General Settings", in the new window select your Fight class with the first option (you can edit option of your fight class if you click on the button "Settings").
  22. I wait that all threads and datas are transferred to the new forum and I close all old websites. The new website has an best store and you need only one account and he have an good download system (Now I use invisionpower board, the price is higher but it is best than vbulletin + wordpress)
  23. 177988 downloads

    More info: here Change Log: here We support all Windows versions, from Win Vista to Win 11. You can found list of supported game versions here: https://wrobot.eu/supported-wow-versions/ Install notes: WRobot don't works? go here to repair it. Don't forget to select your WRobot version in "Update" window. You can download old version here.
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