Hello, try this c# code:
var nearHostile = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitHostile());
if (nearHostile.IsValid)
{
wManager.Wow.Helpers.ClickOnTerrain.Spell(218594, new Vector3(nearHostile.Position));
Thread.Sleep(1000);
}
I have added feature to dump gameobjects to add these to the meshes files. But this take time. I'll add gameobjects (doors, ...) in next meshes update.
Like here: http://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/?do=findComment&comment=12204
try with this code:
Thread t = new Thread(() =>
{
uint itemId = 62899;
uint spellId = 62899;
int questId = 28000;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
if (itemId > 0)
ItemsManager.UseItem(itemId); // if it is item
if (spellId > 0)
SpellManager.CastSpellByIdLUA(spellId); // if it is spell
ClickOnTerrain.Pulse(new Vector3(ObjectManager.Target.Position)); // for AOE spell/item
}
}
Thread.Sleep(500);
}
});
t.Start();
Hello, you can try to use c# code like:
if (GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(1, 2, 3), 252074)) // pos and object id at pickup
{
ClickOnTerrain.Pulse(new Vector3(4, 5, 6)); // pos of Pot of Stew
}
Hello, you can try to put true at "Auto detect objective count X". If this don't works you need to detect manually (with c# code in option "Is complete condition")
Hello, you can use this condition:
Possessed
Fleeing
Influenced
Confused
Pacified
Target Possessed
Target Fleeing
Target Influenced
Target Confused
Target Pacified
Pet Possessed
Pet Fleeing
Pet Influenced
Pet Confused
Pet Pacified
Hello, this message appear when wow crash generally, try to install required software and switch directx version: http://wrobot.eu/forums/topic/1381-repairinstall-wrobot/#comment-966