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Droidz

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Posts posted by Droidz

  1. Hello,

    You don't need to wait (while (MovementManager.InMovement)) with gototask.

    You can directly interact with a game object with code like :

    var pos = new Vector3(9992.634, -7113.402, 47.70632);
    int clickonobject = 184502;
    bool result = GoToTask.ToPositionAndIntecractWithGameObject(pos, clickonobject);
    return result;

    Do you have any error in your log when bot run this task ?

  2. You can try to fix manually in "Npc DB" the positions of bugged flight masters. Or, if you use a quester profile which must often take flightmasters you can add the necessary steps that the profile uses them itself.

  3. Can you try to remove all elements of your taxidb (you can found button "Taxi DB" in the tab "Tools") and when bot try to take flightmaster check again element of this list. These elements seem correct (you can send a screenshot) ? It's the same flightmasters that on the original server? Your game client is unmodified?

  4. Hello,

    You won't be able to easily manage the character's movements from a quest profile when the character is dead.

    One of the possible approaches (untested code):

    robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancel) =>
    {
        if (state is wManager.Wow.Bot.States.Resurrect)
        {
            if (ObjectManager.Me.IsDead)
            {
                MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false);
                while (MovementManager.InMovement &&
                       Conditions.InGameAndConnectedAndProductStartedNotInPause &&
                       ObjectManager.Me.IsDead)
                {
                    Thread.Sleep(100);
                }
                // cancel.Cancel = true;
            }
        }
    };

    You need to run this code only once and add your own conditions for it to run at the right time.

  5. I can't reproduce the problem.

    I tried with one and several clients (several dozen times, maybe even a hundred).

    I start a profile (or several) and click on "Kill All" when all are in game.

    Are you sure it's not a wow addon that's causing the problem or a relogger configuration? Have you tried with a default wrobot (just installed with one of the relogger profiles)? Antivirus can also cause this problem.

    You get the problem all time at same moment of login screen ?

  6. Hello,

    To see how to detect, the idea would be to look at the characteristics of the character that WRobot can extract with and without impairing movements.

    To extract character info go to tab "Tools", click on the button "Dev... tools" and click on "all memory info". To check differences if you haven't application for that you can use website like https://www.diffchecker.com/text-compare/

    If you don't found useful value, check Wow lua API.

  7. You need to wait after movementmanager usage :

            MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false);
            while (MovementManager.InMovement &&
                   Conditions.InGameAndConnectedAndProductStartedNotInPause)
            {
                Thread.Sleep(100);
            }

    But, I don't think the quester executes this code from a runcode step when the character is dead.

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