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robert13

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  1. Hello, I have a problem with it. It attacks mobs sometime i dont know why. Usually the 2 first mobs are pickpocketted well, but the next one is killed. Possible to fix it?
  2. I succeeded by changing listUnit.AddRange(ObjectManager.GetWoWUnitHostile().Where(u => u.GetDistance2D <= Pickpocketing.MaxDistance).OrderBy(u => u.GetDistance)) to listUnit.AddRange(ObjectManager.GetWoWUnitByEntry(25084).Where(u => u.GetDistance2D <= Pickpocketing.MaxDistance).OrderBy(u => u.GetDistance)); where "25084" is the id of the target you want.
  3. Hello, Thanks for that awesome custom class. The problem is that it only pickpocket hostile mobs however i just need to pickpocket neutral ones. Is it possible to do it? The problem seems to be there : _unit = new WoWUnit(0); var listUnit = new List<WoWUnit>(); listUnit.AddRange(ObjectManager.GetWoWUnitHostile().Where(u => u.GetDistance2D <= Pickpocketing.MaxDistance).OrderBy(u => u.GetDistance)); Possible to set an Target unit ID instead? Thank you
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